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@@ -36,8 +36,21 @@ static inline size_t hash_key(const HashTable *table, const char *key) |
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/* |
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/* |
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Create and return a new HashTable. |
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Create and return a new HashTable. |
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These HashTables are designed to be generic, a sort of poor-man's C++ |
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template. They can store any kind of node data as long as they are structs |
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with a char* field (for the node key), and a pointer to its own type (to |
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implement separate chaining). |
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key_offset is the (byte) offset of the key field, and next_offset is the |
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offset of the self-pointer. The callback function is called on a node when |
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it is removed from the table. Typically, it should free() the node's |
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members and then free() the node itself. |
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The hash_table_NEW macro can be used to call this function more easily. |
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*/ |
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*/ |
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HashTable* hash_table_new(size_t key_offset, size_t next_offset) |
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HashTable* hash_table_new( |
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size_t key_offset, size_t next_offset, HashFreeCallback callback) |
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{ |
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{ |
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HashTable *table; |
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HashTable *table; |
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if (!(table = malloc(sizeof(HashTable)))) |
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if (!(table = malloc(sizeof(HashTable)))) |
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@@ -49,17 +62,14 @@ HashTable* hash_table_new(size_t key_offset, size_t next_offset) |
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table->buckets = INITIAL_BUCKETS; |
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table->buckets = INITIAL_BUCKETS; |
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table->key_offset = key_offset; |
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table->key_offset = key_offset; |
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table->next_offset = next_offset; |
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table->next_offset = next_offset; |
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table->free = callback; |
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return table; |
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return table; |
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} |
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} |
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/* |
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/* |
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Deallocate a HashTable. This function does nothing if the table is NULL. |
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Deallocate a HashTable. This function does nothing if the table is NULL. |
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The given callback function is called on each node as it is removed from |
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the table. Typically, it will free() the node's members and then free() |
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the node itself. |
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*/ |
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*/ |
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void hash_table_free(HashTable *table, HashFreeCallback callback) |
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void hash_table_free(HashTable *table) |
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{ |
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{ |
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if (!table) |
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if (!table) |
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return; |
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return; |
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@@ -68,7 +78,7 @@ void hash_table_free(HashTable *table, HashFreeCallback callback) |
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HashNode *node = table->nodes[bucket]; |
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HashNode *node = table->nodes[bucket]; |
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while (node) { |
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while (node) { |
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HashNode *temp = NEXT_NODE(table, node); |
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HashNode *temp = NEXT_NODE(table, node); |
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callback(node); |
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table->free(node); |
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node = temp; |
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node = temp; |
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} |
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} |
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} |
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} |
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@@ -94,7 +104,10 @@ const HashNode* hash_table_find(const HashTable *table, const char *key) |
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/* |
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/* |
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Insert a node into the table. |
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Insert a node into the table. |
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This doesn't check for duplicate keys, so you must do that beforehand. |
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This doesn't prevent inserting duplicate keys. If a duplicate key is |
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inserted, the table acts like a stack; the new one will shadow the old one, |
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and hash_table_remove() will remove the most-recently inserted key to |
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reveal the second-most recent. |
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*/ |
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*/ |
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void hash_table_insert(HashTable *table, HashNode *node) |
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void hash_table_insert(HashTable *table, HashNode *node) |
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{ |
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{ |
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@@ -102,3 +115,29 @@ void hash_table_insert(HashTable *table, HashNode *node) |
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NEXT_NODE(table, node) = table->nodes[index]; |
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NEXT_NODE(table, node) = table->nodes[index]; |
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table->nodes[index] = node; |
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table->nodes[index] = node; |
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} |
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} |
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/* |
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(Try to) remove a node with the given key from the table. |
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Return true if the node was removed, or false if it was not found. |
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*/ |
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bool hash_table_remove(HashTable *table, const char *key) |
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{ |
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size_t index = hash_key(table, key); |
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HashNode *node = table->nodes[index], *prev = NULL, *next; |
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while (node) { |
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next = NEXT_NODE(table, node); |
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if (!strcmp(key, NODE_KEY(table, node))) { |
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if (prev) |
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NEXT_NODE(table, prev) = next; |
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else |
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table->nodes[index] = next; |
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table->free(node); |
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return true; |
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} |
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prev = node; |
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node = next; |
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} |
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return false; |
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} |