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Implement rom_product() and third-party lookups.

master
Ben Kurtovic há 9 anos
ascendente
cometimento
4d7dc57061
3 ficheiros alterados com 66 adições e 2 eliminações
  1. +9
    -2
      src/rom.c
  2. +56
    -0
      src/util.c
  3. +1
    -0
      src/util.h

+ 9
- 2
src/rom.c Ver ficheiro

@@ -231,11 +231,18 @@ void rom_close(ROM *rom)
Return a string explanation of this ROM's product code.

NULL is returned if the product code is not known.

Information from: http://www.smspower.org/Development/ProductCodes
*/
const char* rom_product(const ROM *rom)
{
// TODO

uint32_t developer = rom->product_code / 1000;
if (developer == 2)
return "Sega of America";
if (developer == 3)
return "Sega of Japan";
if (developer > 10 && developer < 160)
return get_third_party_developer(developer);
return NULL;
}



+ 56
- 0
src/util.c Ver ficheiro

@@ -188,3 +188,59 @@ uint16_t compute_checksum(const uint8_t *data, size_t size, uint8_t range)
}
return sum;
}

/*
Return the name of the third-party developer identified by the given code.

This method is imprecise and should not be relied on. NULL is returned if
the developer is unknown.

Information from (with modifications):
http://www.smspower.org/Development/ProductCodes
*/
const char* get_third_party_developer(uint8_t code)
{
switch (code) {
case 11: return "Taito";
case 14: return "Namco";
case 15: return "SunSoft";
case 22: return "Micronet";
case 23: return "Vic Tokai";
case 25: return "NCS";
case 26: return "Sigma Enterprises";
case 28: return "Genki";
case 32: return "Wolf Team";
case 33: return "Kaneko";
case 44: return "Sanritsu/SIMS";
case 45: return "Game Arts/Studio Alex";
case 48: return "Tengen/Time Warner";
case 49: return "Telenet Japan";
case 50: return "EA";
case 51: return "SystemSoft";
case 52: return "Microcabin";
case 53: return "Riverhillsoft";
case 54: return "ASCII Corporation";
case 60: return "Victor/Loriciel/Infogrames";
case 65: return "Toei Animation";
case 66: return "Compile";
case 68: return "GRI";
case 70: return "Virgin";
case 79: return "U.S. Gold";
case 81: return "Acclaim";
case 83: return "GameTek";
case 87: return "Mindscape";
case 88: return "Domark";
case 93: return "Sony";
case 100: return "THQ";
case 103: return "SNK";
case 104: return "MicroProse";
case 112: return "Disney";
case 125: return "Beam Software";
case 133: return "Bandai";
case 139: return "Viacom";
case 149: return "Infocom/Gremlin";
case 151: return "Infogrames";
case 154: return "Technos Japan";
default: return NULL;
}
}

+ 1
- 0
src/util.h Ver ficheiro

@@ -17,3 +17,4 @@ uint8_t region_string_to_code(const char*);
size_t size_code_to_bytes(uint8_t);
uint8_t size_bytes_to_code(size_t);
uint16_t compute_checksum(const uint8_t*, size_t, uint8_t);
const char* get_third_party_developer(uint8_t);

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