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Fix bugs involving display blanking/backdrop color

develop
Ben Kurtovic 5年前
コミット
b57de026e1
2個のファイルの変更22行の追加28行の削除
  1. +10
    -2
      src/emulator.c
  2. +12
    -26
      src/vdp.c

+ 10
- 2
src/emulator.c ファイルの表示

@@ -159,8 +159,16 @@ static void setup_sdl(Config *config)
*/
static void draw_frame()
{
SDL_UpdateTexture(emu.texture, NULL, emu.pixels,
GG_SCREEN_WIDTH * sizeof(uint32_t));
void *pixels;
int pitch;
if (SDL_LockTexture(emu.texture, NULL, &pixels, &pitch) < 0)
FATAL("SDL failed to lock texture: %s", SDL_GetError());
if (pitch != sizeof(uint32_t) * GG_SCREEN_WIDTH)
FATAL("SDL returned an unexpected texture pitch: %d, expected %zu",
pitch, sizeof(uint32_t) * GG_SCREEN_WIDTH);
memcpy(pixels, emu.pixels, sizeof(uint32_t) * GG_SCREEN_WIDTH * GG_SCREEN_HEIGHT);
SDL_UnlockTexture(emu.texture);

SDL_SetRenderDrawColor(emu.renderer, 0x00, 0x00, 0x00, 0xFF);
SDL_RenderClear(emu.renderer);
SDL_RenderCopy(emu.renderer, emu.texture, NULL, NULL);


+ 12
- 26
src/vdp.c ファイルの表示

@@ -93,7 +93,7 @@ static bool should_frame_interrupt(const VDP *vdp)
}

/*
Return whether the display should be visible or completely blank.
Return whether the display is on or if the backdrop color should be used.
*/
static bool is_display_visible(const VDP *vdp)
{
@@ -133,11 +133,11 @@ static uint16_t get_sgt_offset(const VDP *vdp)
}

/*
Return the backdrop color as a CRAM index.
Return the backdrop color as a CRAM index (in palette 1).
*/
static uint8_t get_backdrop_color(const VDP *vdp)
{
return ((vdp->regs[0x07] & 0x0F) << 1) + 0x20;
return vdp->regs[0x07] & 0x0F;
}

/*
@@ -191,34 +191,17 @@ static uint16_t get_color(const VDP *vdp, uint8_t index, bool palette)
}

/*
Toggle visibility of the display.

This sets the alpha channel of every pixel to be 0xFF (if true)
or 0x00 (if false).
*/
static void toggle_display_visibility(VDP *vdp, bool visible)
{
if (!vdp->pixels)
return;

uint8_t a = visible ? 0xFF : 0x00;
for (size_t i = 0; i < 160 * 144; i++)
vdp->pixels[i] = (a << 24) | (vdp->pixels[i] & 0x00FFFFFF);
}

/*
Draw a pixel onto our pixel array at the given coordinates.

The color should be in BGR444 format, as returned by get_color().
*/
static void draw_pixel(VDP *vdp, uint8_t y, uint8_t x, uint16_t color)
{
uint8_t a = is_display_visible(vdp) ? 0xFF : 0x00;
uint8_t r = 0x11 * (color & 0x000F);
uint8_t g = 0x11 * ((color & 0x00F0) >> 4);
uint8_t b = 0x11 * ((color & 0x0F00) >> 8);

uint32_t argb = (a << 24) + (r << 16) + (g << 8) + b;
uint32_t argb = (0xFF << 24) + (r << 16) + (g << 8) + b;
vdp->pixels[y * 160 + x] = argb;
}

@@ -256,7 +239,10 @@ static void draw_background(VDP *vdp, uint8_t *colbuf)

hshift = hflip ? (7 - pixel) : pixel;
index = read_pattern(vdp, pattern, vshift, hshift);
color = get_color(vdp, index, palette);
if (is_display_visible(vdp))
color = get_color(vdp, index, palette);
else
color = get_color(vdp, get_backdrop_color(vdp), 1);
draw_pixel(vdp, dst_row, dst_col, color);

if (priority && index != 0)
@@ -327,8 +313,10 @@ static void draw_sprites(VDP *vdp, uint8_t *colbuf)
else
colbuf[dst_col] |= COLBUF_OPAQUE_SPRITE;

color = get_color(vdp, index, 1);
draw_pixel(vdp, dst_row, dst_col, color);
if (is_display_visible(vdp)) {
color = get_color(vdp, index, 1);
draw_pixel(vdp, dst_row, dst_col, color);
}
}
}
}
@@ -435,8 +423,6 @@ uint8_t vdp_read_data(VDP *vdp)
*/
static void write_reg(VDP *vdp, uint8_t reg, uint8_t byte)
{
if (reg == 0x01 && (vdp->regs[reg] & 0x40) != (byte & 0x40))
toggle_display_visibility(vdp, byte & 0x40);
vdp->regs[reg] = byte;
}



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