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@@ -102,13 +102,25 @@ static void setup_graphics(Config *config) |
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int height = config->scale * GG_SCREEN_HEIGHT; |
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int height = config->scale * GG_SCREEN_HEIGHT; |
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if (!config->square_par) |
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if (!config->square_par) |
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height = height * GG_PIXEL_HEIGHT / GG_PIXEL_WIDTH; |
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height = height * GG_PIXEL_HEIGHT / GG_PIXEL_WIDTH; |
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SDL_CreateWindowAndRenderer(width, height, flags, |
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&emu.window, &emu.renderer); |
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emu.window = SDL_CreateWindow("crater", SDL_WINDOWPOS_UNDEFINED, |
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SDL_WINDOWPOS_UNDEFINED, width, height, flags); |
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if (!emu.window) |
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if (!emu.window) |
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FATAL("SDL failed to create a window: %s", SDL_GetError()); |
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FATAL("SDL failed to create a window: %s", SDL_GetError()); |
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if (!emu.renderer) |
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FATAL("SDL failed to create a renderer: %s", SDL_GetError()); |
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emu.renderer = SDL_CreateRenderer(emu.window, -1, |
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SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC); |
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if (!emu.renderer) { |
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// Fall back to software renderer (or a hardware renderer |
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// without vsync, if one exists?) |
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emu.renderer = SDL_CreateRenderer(emu.window, -1, 0); |
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if (!emu.renderer) |
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FATAL("SDL failed to create a renderer: %s", SDL_GetError()); |
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} |
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SDL_RendererInfo info; |
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SDL_GetRendererInfo(emu.renderer, &info); |
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DEBUG("Using %s renderer", info.name); |
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emu.texture = SDL_CreateTexture(emu.renderer, SDL_PIXELFORMAT_ARGB8888, |
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emu.texture = SDL_CreateTexture(emu.renderer, SDL_PIXELFORMAT_ARGB8888, |
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SDL_TEXTUREACCESS_STREAMING, GG_SCREEN_WIDTH, GG_SCREEN_HEIGHT); |
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SDL_TEXTUREACCESS_STREAMING, GG_SCREEN_WIDTH, GG_SCREEN_HEIGHT); |
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@@ -123,9 +135,7 @@ static void setup_graphics(Config *config) |
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config->square_par ? GG_SCREEN_WIDTH : GG_LOGICAL_WIDTH, |
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config->square_par ? GG_SCREEN_WIDTH : GG_LOGICAL_WIDTH, |
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config->square_par ? GG_SCREEN_HEIGHT : GG_LOGICAL_HEIGHT); |
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config->square_par ? GG_SCREEN_HEIGHT : GG_LOGICAL_HEIGHT); |
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SDL_SetTextureBlendMode(emu.texture, SDL_BLENDMODE_BLEND); |
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SDL_SetTextureBlendMode(emu.texture, SDL_BLENDMODE_BLEND); |
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SDL_SetWindowTitle(emu.window, "crater"); |
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SDL_ShowCursor(SDL_DISABLE); |
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SDL_ShowCursor(SDL_DISABLE); |
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SDL_GL_SetSwapInterval(1); // Vsync |
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SDL_SetRenderDrawColor(emu.renderer, 0x00, 0x00, 0x00, 0xFF); |
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SDL_SetRenderDrawColor(emu.renderer, 0x00, 0x00, 0x00, 0xFF); |
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SDL_RenderClear(emu.renderer); |
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SDL_RenderClear(emu.renderer); |
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