Переглянути джерело

Fix adding entries to overlap table; refactor.

master
Ben Kurtovic 9 роки тому
джерело
коміт
fe86957a64
2 змінених файлів з 41 додано та 42 видалено
  1. +34
    -38
      src/assembler.c
  2. +7
    -4
      src/assembler/state.h

+ 34
- 38
src/assembler.c Переглянути файл

@@ -79,39 +79,43 @@ static ErrorInfo* parse_instruction(
}

/*
Check if the range [offset, offset + length) overlaps with existing data.
Check if the given location overlaps with any existing objects.

Return the ASMLine corresponding to the earliest data that overlaps, or
NULL if there is no overlap.
On success, return NULL and add the location to the overlap table.
On failure, return an ErrorInfo object.
*/
static const ASMLine* check_layout(
const ASMLine **overlap_table, size_t size, size_t offset, size_t length)
static ErrorInfo* check_layout(
const ASMLine **overlap_table, size_t size, const ASMLocation *loc,
const ASMLine *line, const ASMLine *origin)
{
if (offset + length >= size)
return &bounds_sentinel;

for (size_t i = 0; i < length; i++) {
if (overlap_table[offset + i])
return overlap_table[offset + i];
const ASMLine *clash = NULL;

if (loc->offset + loc->length >= size) {
clash = &bounds_sentinel;
} else {
for (size_t i = 0; i < loc->length; i++) {
if (overlap_table[loc->offset + i]) {
clash = overlap_table[loc->offset + i];
break;
}
}
}
return NULL;
}

/*
Build and return an error message for overlapping or out-of-bounds lines.
*/
static ErrorInfo* build_layout_error(
const ASMLine *line, const ASMLine *clash, const ASMLine *origin)
{
ErrorInfo *ei = error_info_create(line, ET_LAYOUT,
if (clash) {
ErrorInfo *ei = error_info_create(line, ET_LAYOUT,
(clash == &header_sentinel) ? ED_LYT_OVERLAP_HEAD :
(clash == &bounds_sentinel) ? ED_LYT_BOUNDS : ED_LYT_OVERLAP);

if (origin)
error_info_append(ei, origin);
if (clash != &header_sentinel && clash != &bounds_sentinel)
error_info_append(ei, clash);
return ei;
if (origin)
error_info_append(ei, origin);
if (clash != &header_sentinel && clash != &bounds_sentinel)
error_info_append(ei, clash);
return ei;
}

for (size_t i = 0; i < loc->length; i++)
overlap_table[loc->offset + i] = line;
return NULL;
}

/*
@@ -131,7 +135,7 @@ static ErrorInfo* tokenize(AssemblerState *state)
ErrorInfo *ei = NULL;
ASMInstruction dummy_inst = {.next = NULL}, *inst, *prev_inst = &dummy_inst;
ASMData dummy_data = {.next = NULL}, *data, *prev_data = &dummy_data;
const ASMLine *line = state->lines, *origin = NULL, *clash;
const ASMLine *line = state->lines, *origin = NULL;
size_t offset = 0;

for (size_t i = 0; i < HEADER_SIZE; i++)
@@ -162,32 +166,24 @@ static ErrorInfo* tokenize(AssemblerState *state)
if ((ei = parse_data(line, &data, offset)))
goto cleanup;

offset += data->length;
offset += data->loc.length;
prev_data->next = data;
prev_data = data;

clash = check_layout(overlap_table, size, data->offset, data->length);
if (clash) {
ei = build_layout_error(line, clash, origin);
if ((ei = check_layout(overlap_table, size, &data->loc, line, origin)))
goto cleanup;
}
// TODO: enter data into overlap table
}
}
else {
if ((ei = parse_instruction(line, &inst, offset)))
goto cleanup;

offset += inst->length;
offset += inst->loc.length;
prev_inst->next = inst;
prev_inst = inst;

clash = check_layout(overlap_table, size, inst->offset, inst->length);
if (clash) {
ei = build_layout_error(line, clash, origin);
if ((ei = check_layout(overlap_table, size, &inst->loc, line, origin)))
goto cleanup;
}
// TODO: enter inst into overlap table
}
line = line->next;
}


+ 7
- 4
src/assembler/state.h Переглянути файл

@@ -32,9 +32,13 @@ struct ASMInclude {
};
typedef struct ASMInclude ASMInclude;

struct ASMInstruction {
typedef struct {
size_t offset;
uint8_t length;
size_t length;
} ASMLocation;

struct ASMInstruction {
ASMLocation loc;
uint8_t b1, b2, b3, b4;
uint8_t virtual_byte;
char *symbol;
@@ -43,8 +47,7 @@ struct ASMInstruction {
typedef struct ASMInstruction ASMInstruction;

struct ASMData {
size_t offset;
size_t length;
ASMLocation loc;
uint8_t *data;
struct ASMData *next;
};


Завантаження…
Відмінити
Зберегти