/* Copyright (C) 2014-2015 Ben Kurtovic Released under the terms of the MIT License. See LICENSE for details. */ #include "iomanager.h" #include "logging.h" /* Emulate a Game Gear. Handle I/O with the host computer. Block until emulation is finished. */ void iomanager_emulate(GameGear *gg) { DEBUG("IOManager powering GameGear") gamegear_power(gg, true); // TODO DEBUG("IOManager unpowering GameGear") gamegear_power(gg, false); }