An emulator, assembler, and disassembler for the Sega Game Gear
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  1. /* Copyright (C) 2014-2015 Ben Kurtovic <ben.kurtovic@gmail.com>
  2. Released under the terms of the MIT License. See LICENSE for details. */
  3. #include <stdbool.h>
  4. #include <stdio.h>
  5. #include <stdlib.h>
  6. #include <string.h>
  7. #include "../src/logging.h"
  8. /*
  9. TODO
  10. */
  11. static bool test_cpu()
  12. {
  13. // TODO
  14. return true;
  15. }
  16. /*
  17. TODO
  18. */
  19. static bool test_vdp()
  20. {
  21. // TODO
  22. return true;
  23. }
  24. /*
  25. TODO
  26. */
  27. static bool test_psg()
  28. {
  29. // TODO
  30. return true;
  31. }
  32. /*
  33. TODO
  34. */
  35. static bool test_asm()
  36. {
  37. // TODO
  38. return true;
  39. }
  40. /*
  41. TODO
  42. */
  43. static bool test_dis()
  44. {
  45. // TODO
  46. return true;
  47. }
  48. /*
  49. TODO
  50. */
  51. static bool test_integrate()
  52. {
  53. // TODO
  54. return true;
  55. }
  56. /*
  57. Main function.
  58. */
  59. int main(int argc, char *argv[])
  60. {
  61. if (argc != 2)
  62. FATAL("a component name is required")
  63. const char *component = argv[1], *name;
  64. bool (*func)();
  65. if (!strcmp(component, "cpu")) {
  66. name = "Z80 CPU";
  67. func = test_cpu;
  68. } else if (!strcmp(component, "vdp")) {
  69. name = "VDP";
  70. func = test_vdp;
  71. } else if (!strcmp(component, "psg")) {
  72. name = "SN76489 PSG";
  73. func = test_psg;
  74. } else if (!strcmp(component, "asm")) {
  75. name = "assembler";
  76. func = test_asm;
  77. } else if (!strcmp(component, "dis")) {
  78. name = "disassembler";
  79. func = test_dis;
  80. } else if (!strcmp(component, "integrate")) {
  81. name = "integration";
  82. func = test_integrate;
  83. } else {
  84. FATAL("unknown component: %s", component)
  85. }
  86. printf("crater: running %s tests\n", name);
  87. return func() ? EXIT_SUCCESS : EXIT_FAILURE;
  88. }