An emulator, assembler, and disassembler for the Sega Game Gear
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Ben Kurtovic 3ca7f26aa0 Stub out port reads/writes; RETN; RST. il y a 8 ans
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assembler Fix assembler bugs in "ex af, af'" and "ex (sp), hl". il y a 8 ans
disassembler Fix a broken jump argument; use hex for ports. il y a 8 ans
assembler.c Refactor debug logging as distinct from dev build; add tracing. il y a 8 ans
assembler.h More splitting of assembler internals. il y a 9 ans
config.c Refactor and improve argument parsing (add support for -abcd) il y a 8 ans
config.h Refactor debug logging as distinct from dev build; add tracing. il y a 8 ans
disassembler.c Add smart padding for disassembled bytes. il y a 8 ans
disassembler.h Work on ROM file (i.e., non-inline) disassembler. il y a 8 ans
gamegear.c Stub out port reads/writes; RETN; RST. il y a 8 ans
gamegear.h Stub out MMU functions, opcodes; const fixes. il y a 9 ans
iomanager.c Refactor debug logging as distinct from dev build; add tracing. il y a 8 ans
iomanager.h Add IOManager, which manages emulation rather than the GG itself. il y a 9 ans
logging.h Implement more load instructions; bugfixes. il y a 8 ans
mmu.c mmu_write_double, stack_push; LD (HL), n; JR; CALL il y a 8 ans
mmu.h mmu_write_double, stack_push; LD (HL), n; JR; CALL il y a 8 ans
rom.c Store a few extra header fields in the ROM struct; typo fix. il y a 8 ans
rom.h Store a few extra header fields in the ROM struct; typo fix. il y a 8 ans
util.c Finish implementing .define/.undef directives. il y a 9 ans
util.h Replace OOM checks with light wrappers around allocation functions. il y a 9 ans
util_alloc.h Replace OOM checks with light wrappers around allocation functions. il y a 9 ans
version.h Start reorganizing for tests; add cloc.sh; fix version. il y a 9 ans
z80.c Stub out port reads/writes; RETN; RST. il y a 8 ans
z80.h Stub out port reads/writes; RETN; RST. il y a 8 ans
z80_ops.inc.c Stub out port reads/writes; RETN; RST. il y a 8 ans
z80_tables.inc.c Stub out port reads/writes; RETN; RST. il y a 8 ans