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- /* Copyright (C) 2014-2015 Ben Kurtovic <ben.kurtovic@gmail.com>
- Released under the terms of the MIT License. See LICENSE for details. */
-
- #include <stdlib.h>
-
- #include "gamegear.h"
- #include "logging.h"
- #include "util.h"
-
- /* Clock speed in Hz was taken from the official Sega GG documentation */
- #define CPU_CLOCK_SPEED 3579545
-
- /*
- Create and return a pointer to a new GameGear object.
- */
- GameGear* gamegear_create()
- {
- GameGear *gg = cr_malloc(sizeof(GameGear));
- mmu_init(&gg->mmu);
- z80_init(&gg->cpu, &gg->mmu);
- gg->powered = false;
- gg->exc_buffer[0] = '\0';
- return gg;
- }
-
- /*
- Destroy a previously-allocated GameGear object.
-
- Does *not* destroy any loaded ROM objects.
- */
- void gamegear_destroy(GameGear *gg)
- {
- mmu_free(&gg->mmu);
- free(gg);
- }
-
- /*
- Load a ROM image into the GameGear object.
-
- Does *not* steal a reference to the ROM object, so it must be kept alive
- until another ROM is loaded or the GameGear is destroyed. Calling this
- function while the GameGear is powered on has no effect.
- */
- void gamegear_load(GameGear *gg, const ROM *rom)
- {
- if (gg->powered)
- return;
-
- mmu_load_rom(&gg->mmu, rom->data, rom->size);
- }
-
- /*
- Set the GameGear object's power state (true = on; false = off).
-
- Powering on the GameGear executes boot code (e.g. clearing memory and
- setting initial register values) and starts the clock. Powering it off
- stops the clock and clears any exception data.
-
- Setting the power state to its current value has no effect.
- */
- void gamegear_power(GameGear *gg, bool state)
- {
- if (gg->powered == state)
- return;
-
- if (state) {
- mmu_power(&gg->mmu);
- z80_power(&gg->cpu);
- gg->last_tick = get_time_ns();
- } else {
- gg->exc_buffer[0] = '\0';
- }
- gg->powered = state;
- }
-
- /*
- Update the simulation of the GameGear.
-
- This function simulates the number of clock cycles corresponding to the
- time since the last call to gamegear_simulate() or gamegear_power() if the
- system was just powered on. If the system is powered off, this function
- does nothing.
-
- The return value indicates whether an exception flag has been set
- somewhere. If true, emulation must be stopped. gamegear_get_exception() can
- be used to fetch exception information. Power-cycling the GameGear with
- gamegear_power(gg, false) followed by gamegear_power(gg, true) will reset
- the exception flag and allow emulation to restart normally.
- */
- bool gamegear_simulate(GameGear *gg)
- {
- if (!gg->powered)
- return false;
-
- uint64_t last = gg->last_tick, tick;
- tick = gg->last_tick = get_time_ns();
- return z80_do_cycles(&gg->cpu, (tick - last) * CPU_CLOCK_SPEED / 1e9);
- }
-
- /*
- If an exception flag has been set in the GameGear, return the reason.
-
- This function returns a const pointer to a buffer holding a human-readable
- exception string (although it may be cryptic to an end-user). The buffer is
- owned by the GameGear object and should not be freed - its contents last
- until the GameGear's power state is changed. If no exception flag is set,
- this function returns NULL.
- */
- const char* gamegear_get_exception(GameGear *gg)
- {
- #define SET_EXC(...) snprintf(gg->exc_buffer, GG_EXC_BUFF_SIZE, __VA_ARGS__);
- if (!gg->powered)
- return NULL;
-
- if (!gg->exc_buffer[0]) {
- if (gg->cpu.except) {
- switch (gg->cpu.exc_code) {
- case Z80_EXC_NOT_POWERED:
- SET_EXC("CPU not powered")
- break;
- case Z80_EXC_UNIMPLEMENTED_OPCODE:
- SET_EXC("unimplemented opcode: 0x%02X", gg->cpu.exc_data)
- break;
- default:
- SET_EXC("unknown exception")
- break;
- }
- } else {
- return NULL;
- }
- }
- return gg->exc_buffer;
- #undef SET_EXC
- }
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