A simple Game of Life implementation in Java
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Render.java 3.7 KiB

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  1. package edu.stuy.goldfish;
  2. import java.awt.Canvas;
  3. import java.awt.Dimension;
  4. import java.awt.Graphics;
  5. import java.awt.image.BufferStrategy;
  6. import java.awt.image.BufferedImage;
  7. import java.awt.image.DataBufferInt;
  8. import java.util.Random;
  9. import javax.swing.JFrame;
  10. import edu.stuy.goldfish.rules.*;
  11. public class Render extends Canvas implements Runnable {
  12. private static final long serialVersionUID = 1L;
  13. public static int width;
  14. public static int height;
  15. public static int scale = 2;
  16. public String title = "Title";
  17. private Thread thread;
  18. private JFrame frame;
  19. private boolean running = false;
  20. private BufferedImage image;
  21. private Grid _grid;
  22. private int[] pixels;
  23. Random random = new Random();
  24. public Render(int width, int height) {
  25. Render.width = width;
  26. Render.height = height;
  27. _grid = new Grid(width, height);
  28. image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
  29. pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
  30. Dimension size = new Dimension(width*scale, height*scale);
  31. setPreferredSize(size);
  32. frame = new JFrame();
  33. }
  34. public Render() {
  35. width = 320;
  36. height = 240;
  37. _grid = new Grid(10, 10);
  38. image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
  39. pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
  40. Dimension size = new Dimension(width*scale, height*scale);
  41. setPreferredSize(size);
  42. frame = new JFrame();
  43. }
  44. public synchronized void start() {
  45. running = true;
  46. thread = new Thread(this, "Display");
  47. thread.start();
  48. }
  49. public synchronized void stop() {
  50. running = false;
  51. try {
  52. thread.join();
  53. } catch (InterruptedException e) {
  54. e.printStackTrace();
  55. }
  56. }
  57. long lastTime;
  58. long timer;
  59. double delta;
  60. int frames;
  61. int updates;
  62. long now;
  63. public void run() {
  64. lastTime = System.nanoTime();
  65. timer = System.currentTimeMillis();
  66. delta = 0;
  67. frames = 0;
  68. updates = 0;
  69. while (running) {
  70. now = System.nanoTime();
  71. delta += (now - lastTime) * 6.0 / 100000000.0;
  72. lastTime = now;
  73. while (delta >= 1) {
  74. update();
  75. updates++;
  76. delta--;
  77. render();
  78. frames++;
  79. }
  80. if (System.currentTimeMillis() - timer > 1000) {
  81. timer += 1000;
  82. frame.setTitle(title + " | updates: " + updates + " | frames: "+ frames);
  83. frames = 0;
  84. updates = 0;
  85. }
  86. }
  87. stop();
  88. }
  89. public void update() {
  90. //TODO: make it run.
  91. for (int i = 0; i < width; i++) {
  92. for (int j = 0; j < height; j++) {
  93. // _grid.getPatch(i,j).setState(1);
  94. draw(i,j,random.nextInt());
  95. // //draw(i,j,_grid.getPatch(i,j).getState());
  96. }
  97. }
  98. // System.out.println(_grid);
  99. // _grid = Conway.run(_grid);
  100. // System.out.println("------------");
  101. // System.out.println(_grid);
  102. }
  103. BufferStrategy bs;
  104. Graphics g;
  105. public void render() {
  106. bs = getBufferStrategy();
  107. if (bs == null) {
  108. createBufferStrategy(3);
  109. return;
  110. }
  111. clear();
  112. update();
  113. g = bs.getDrawGraphics();
  114. g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
  115. g.dispose();
  116. bs.show();
  117. }
  118. public void clear() {
  119. for (int x = 0; x < pixels.length; x++) {
  120. pixels[x] = 0;
  121. }
  122. }
  123. public void draw(int x, int y, int color) {
  124. pixels[x + y * width] = color;
  125. }
  126. public static void main(String[] args) {
  127. Render render = new Render(320,240);
  128. render.frame.setResizable(false);
  129. render.frame.setTitle(render.title);
  130. render.frame.add(render);
  131. render.frame.pack();
  132. render.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  133. render.frame.setLocationRelativeTo(null);
  134. render.frame.setVisible(true);
  135. render.start();
  136. }
  137. }