A simple Game of Life implementation in Java
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Grid.java 1.9 KiB

11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
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  1. package edu.stuy.goldfish;
  2. public class Grid {
  3. private Patch[][] _grid;
  4. public Grid() {
  5. _grid = new Patch[1][1];
  6. _grid[0][0] = new Patch(this, 0, 0, 0);
  7. }
  8. public Grid(int x, int y, boolean fill) {
  9. _grid = new Patch[y][x];
  10. if (fill) {
  11. for (int i = 0; i < x; i++) {
  12. for (int j = 0; j < y; j++) {
  13. _grid[j][i] = new Patch(this, i, j, 0);
  14. }
  15. }
  16. }
  17. }
  18. public Grid(int x, int y) {
  19. this(x, y, true);
  20. }
  21. /* Take an x coordinate, and return x′ such that 0 <= x′ < width. */
  22. private int normalizeX(int x) {
  23. while (x >= getWidth())
  24. x -= getWidth();
  25. while (x < 0)
  26. x += getWidth();
  27. return x;
  28. }
  29. /* Take a y coordinate, and return y′ such that 0 <= y′ < height. */
  30. private int normalizeY(int y) {
  31. while (y >= getHeight())
  32. y -= getHeight();
  33. while (y < 0)
  34. y += getHeight();
  35. return y;
  36. }
  37. /* Return the width of the grid. */
  38. public int getWidth() {
  39. return _grid[0].length;
  40. }
  41. /* Return the height of the grid. */
  42. public int getHeight() {
  43. return _grid.length;
  44. }
  45. /* Return the patch at (x, y). x and y need not be within range of the
  46. grid. */
  47. public Patch getPatch(int x, int y) {
  48. x = normalizeX(x);
  49. y = normalizeY(y);
  50. return _grid[y][x];
  51. }
  52. /* Set the patch at (x, y) to p. */
  53. public void setPatch(int x, int y, Patch p) {
  54. x = normalizeX(x);
  55. y = normalizeY(y);
  56. _grid[y][x] = p;
  57. }
  58. public String toString() {
  59. String ans = "";
  60. for (int i = 0; i < _grid.length; i++) {
  61. for (int j = 0; j < _grid[i].length; j++) {
  62. ans += _grid[i][j];
  63. }
  64. ans += "\n";
  65. }
  66. return ans;
  67. }
  68. }