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- package edu.stuy.goldfish.rules;
-
- import edu.stuy.goldfish.Grid;
- import edu.stuy.goldfish.Patch;
-
- public class BriansBrain extends RuleSet {
- public static int states = 3;
-
- public static Grid run (Grid g) {
- Grid newGrid = new Grid(g.getWidth(), g.getHeight());
- for (int i = 0; i < g.getWidth(); i++) {
- for (int j = 0; j < g.getHeight(); j++) {
- Patch[] neighbors = g.getPatch(i, j).get8Neighbors();
- int numAlive = 0;
- for (Patch neighbor : neighbors)
- if (neighbor.getState() == 2) numAlive++;
- Patch orig = g.getPatch(i,j);
- Patch p = g.getPatch(i,j).clone(newGrid);
- if (orig.getState() == 0 && numAlive == 2) p.setState(2);
- if (orig.getState() == 1) p.setState(0); //Dying cells die.
- if (orig.getState() == 2) p.setState(1); //Make living cells dying.
- newGrid.setPatch(i,j,p);
- }
- }
- return newGrid;
- }
- }
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