A simple Game of Life implementation in Java
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BriansBrain.java 1.0 KiB

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  1. package edu.stuy.goldfish.rules;
  2. import edu.stuy.goldfish.Grid;
  3. import edu.stuy.goldfish.Patch;
  4. public class BriansBrain extends RuleSet {
  5. public static int states = 3;
  6. public static Grid run (Grid g) {
  7. Grid newGrid = new Grid(g.getWidth(), g.getHeight());
  8. for (int i = 0; i < g.getWidth(); i++) {
  9. for (int j = 0; j < g.getHeight(); j++) {
  10. Patch[] neighbors = g.getPatch(i, j).get8Neighbors();
  11. int numAlive = 0;
  12. for (Patch neighbor : neighbors)
  13. if (neighbor.getState() == 2) numAlive++;
  14. Patch orig = g.getPatch(i,j);
  15. Patch p = g.getPatch(i,j).clone(newGrid);
  16. if (orig.getState() == 0 && numAlive == 2) p.setState(2);
  17. if (orig.getState() == 1) p.setState(0); //Dying cells die.
  18. if (orig.getState() == 2) p.setState(1); //Make living cells dying.
  19. newGrid.setPatch(i,j,p);
  20. }
  21. }
  22. return newGrid;
  23. }
  24. }