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Patches stay when changing algorithms

master
Lee il y a 12 ans
Parent
révision
1fe3afa516
1 fichiers modifiés avec 16 ajouts et 0 suppressions
  1. +16
    -0
      src/Render.java

+ 16
- 0
src/Render.java Voir le fichier

@@ -289,7 +289,23 @@ public class Render extends Canvas implements Runnable, MouseListener,
} else if ("clear".equals(event.getActionCommand())) {
clear();
} else {
String oldRule = rule;
rule = event.getActionCommand();
if (oldRule.equals("Brian's Brain") && !rule.equals("Brian's Brain")) {
for (int i = 0; i < _grid.getWidth(); i++) {
for (int j = 0; j < _grid.getHeight(); j++) {
if (_grid.getPatch(i,j).getState() == 2)
_grid.getPatch(i,j).setState(1);
}
}
} else if (!oldRule.equals("Brian's Brain") && rule.equals("Brian's Brain")) {
for (int i = 0; i < _grid.getWidth(); i++) {
for (int j = 0; j < _grid.getHeight(); j++) {
if (_grid.getPatch(i,j).getState() == 1)
_grid.getPatch(i,j).setState(2);
}
}
}
title = "Goldfish: " + rule;
_frame.setTitle(title);
}


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