@@ -24,15 +24,7 @@ public class Goldfish { | |||||
} | } | ||||
if (!_render.paused) { | if (!_render.paused) { | ||||
_render.acquireLock(0); | _render.acquireLock(0); | ||||
String rule = _render.rule; | |||||
if (rule.equals("Conway")) | |||||
_grid = Conway.run(_grid); | |||||
else if (rule.equals("Conway4")) | |||||
_grid = Conway4.run(_grid); | |||||
else if (rule.equals("Life Without Death")) | |||||
_grid = LifeWithoutDeath.run(_grid); | |||||
else if (rule.equals("Brian's Brain")) | |||||
_grid = BriansBrain.run(_grid); | |||||
doLogic(_render.rule); | |||||
_render.releaseLock(0); | _render.releaseLock(0); | ||||
} | } | ||||
_render.setGrid(_grid); | _render.setGrid(_grid); | ||||
@@ -41,60 +33,38 @@ public class Goldfish { | |||||
} | } | ||||
} | } | ||||
private void doLogic(String rule) { | |||||
if (rule.equals("Conway")) | |||||
_grid = Conway.run(_grid); | |||||
else if (rule.equals("Conway4")) | |||||
_grid = Conway4.run(_grid); | |||||
else if (rule.equals("Life Without Death")) | |||||
_grid = LifeWithoutDeath.run(_grid); | |||||
else if (rule.equals("Brian's Brain")) | |||||
_grid = BriansBrain.run(_grid); | |||||
} | |||||
public static int getMaxStates(String rule) { | public static int getMaxStates(String rule) { | ||||
if (rule.equals("Conway")) | |||||
return Conway.states; | |||||
else if (rule.equals("Conway4")) | |||||
return Conway4.states; | |||||
else if (rule.equals("Life Without Death")) | |||||
return LifeWithoutDeath.states; | |||||
else if (rule.equals("Brian's Brain")) | |||||
return BriansBrain.states; | |||||
return 2; | |||||
if (rule.equals("Conway")) | |||||
return Conway.states; | |||||
else if (rule.equals("Conway4")) | |||||
return Conway4.states; | |||||
else if (rule.equals("Life Without Death")) | |||||
return LifeWithoutDeath.states; | |||||
else if (rule.equals("Brian's Brain")) | |||||
return BriansBrain.states; | |||||
return 2; | |||||
} | } | ||||
private void setup(String rule) { | private void setup(String rule) { | ||||
if (rule.equals("Conway")) { | |||||
int[][] glidergun = { | |||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, | |||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0}, | |||||
{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1}, | |||||
{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1}, | |||||
{1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, | |||||
{1,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0}, | |||||
{0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, | |||||
{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, | |||||
{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} | |||||
}; | |||||
for (int i = 0; i < 36; i++) { | |||||
for (int j = 0; j < 9; j++) { | |||||
_grid.getPatch(i + 2, j + 2).setState(glidergun[j][i]); | |||||
} | |||||
} | |||||
} else if (rule.equals("Life Without Death")) { | |||||
int[][] pattern = { | |||||
{1,1,1,1,0,1}, | |||||
{1,0,1,1,1,1} | |||||
}; | |||||
for (int i = 0; i < 6; i++) { | |||||
for (int j = 0; j < 2; j++) { | |||||
_grid.getPatch(i + ((_grid.getHeight() - 6) / 2), | |||||
j + ((_grid.getWidth() - 2) / 2)).setState(pattern[j][i]); | |||||
} | |||||
} | |||||
} else if (rule.equals("Brian's Brain")) { | |||||
int[][] pattern = { | |||||
{2,0,2,0,2}, | |||||
{2,0,2,0,2}, | |||||
{0,1,0,1,0} | |||||
}; | |||||
for (int i = 0; i < 5; i++) { | |||||
for (int j = 0; j < 3; j++) { | |||||
_grid.getPatch(i + ((_grid.getHeight() - 5) / 2), | |||||
j + ((_grid.getWidth() - 3) / 2)).setState(pattern[j][i]); | |||||
} | |||||
} | |||||
} | |||||
if (rule.equals("Conway")) | |||||
Conway.setup(_grid); | |||||
else if (rule.equals("Conway4")) | |||||
Conway4.setup(_grid); | |||||
else if (rule.equals("Life Without Death")) | |||||
LifeWithoutDeath.setup(_grid); | |||||
else if (rule.equals("Brian's Brain")) | |||||
BriansBrain.setup(_grid); | |||||
} | } | ||||
public static void main(String[] args) { | public static void main(String[] args) { | ||||
@@ -23,4 +23,18 @@ public class BriansBrain extends RuleSet { | |||||
} | } | ||||
return newGrid; | return newGrid; | ||||
} | } | ||||
public static void setup(Grid g) { | |||||
int[][] pattern = { | |||||
{2,0,2,0,2}, | |||||
{2,0,2,0,2}, | |||||
{0,1,0,1,0} | |||||
}; | |||||
for (int i = 0; i < 5; i++) { | |||||
for (int j = 0; j < 3; j++) { | |||||
g.getPatch(i + ((g.getHeight() - 5) / 2), | |||||
j + ((g.getWidth() - 3) / 2)).setState(pattern[j][i]); | |||||
} | |||||
} | |||||
} | |||||
} | } |
@@ -6,7 +6,7 @@ import edu.stuy.goldfish.Patch; | |||||
public class Conway extends RuleSet { | public class Conway extends RuleSet { | ||||
public static int states = 2; | public static int states = 2; | ||||
public static Grid run (Grid g) { | |||||
public static Grid run(Grid g) { | |||||
Grid newGrid = new Grid(g.getWidth(), g.getHeight(), false); | Grid newGrid = new Grid(g.getWidth(), g.getHeight(), false); | ||||
for (int i = 0; i < g.getWidth(); i++) { | for (int i = 0; i < g.getWidth(); i++) { | ||||
for (int j = 0; j < g.getHeight(); j++) { | for (int j = 0; j < g.getHeight(); j++) { | ||||
@@ -24,4 +24,23 @@ public class Conway extends RuleSet { | |||||
} | } | ||||
return newGrid; | return newGrid; | ||||
} | } | ||||
public static void setup(Grid g) { | |||||
int[][] glidergun = { | |||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, | |||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0}, | |||||
{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1}, | |||||
{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1}, | |||||
{1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, | |||||
{1,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0}, | |||||
{0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, | |||||
{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, | |||||
{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} | |||||
}; | |||||
for (int i = 0; i < 36; i++) { | |||||
for (int j = 0; j < 9; j++) { | |||||
g.getPatch(i + 2, j + 2).setState(glidergun[j][i]); | |||||
} | |||||
} | |||||
} | |||||
} | } |
@@ -7,7 +7,7 @@ import edu.stuy.goldfish.Patch; | |||||
public class Conway4 extends RuleSet { | public class Conway4 extends RuleSet { | ||||
public static int states = 2; | public static int states = 2; | ||||
public static Grid run (Grid g) { | |||||
public static Grid run(Grid g) { | |||||
Grid newGrid = new Grid(g.getWidth(), g.getHeight(), false); | Grid newGrid = new Grid(g.getWidth(), g.getHeight(), false); | ||||
for (int i = 0; i < g.getWidth(); i++) { | for (int i = 0; i < g.getWidth(); i++) { | ||||
for (int j = 0; j < g.getHeight(); j++) { | for (int j = 0; j < g.getHeight(); j++) { | ||||
@@ -25,4 +25,17 @@ public class Conway4 extends RuleSet { | |||||
} | } | ||||
return newGrid; | return newGrid; | ||||
} | } | ||||
public static void setup(Grid g) { | |||||
int[][] pattern = { | |||||
{1,1,1,1,0,1}, | |||||
{1,0,1,1,1,1} | |||||
}; | |||||
for (int i = 0; i < 6; i++) { | |||||
for (int j = 0; j < 2; j++) { | |||||
g.getPatch(i + ((g.getHeight() - 6) / 2), | |||||
j + ((g.getWidth() - 2) / 2)).setState(pattern[j][i]); | |||||
} | |||||
} | |||||
} | |||||
} | } |
@@ -7,7 +7,7 @@ import edu.stuy.goldfish.Patch; | |||||
public class LifeWithoutDeath extends RuleSet { | public class LifeWithoutDeath extends RuleSet { | ||||
public static int states = 2; | public static int states = 2; | ||||
public static Grid run (Grid g) { | |||||
public static Grid run(Grid g) { | |||||
Grid newGrid = new Grid(g.getWidth(), g.getHeight(), false); | Grid newGrid = new Grid(g.getWidth(), g.getHeight(), false); | ||||
for (int i = 0; i < g.getWidth(); i++) { | for (int i = 0; i < g.getWidth(); i++) { | ||||
for (int j = 0; j < g.getHeight(); j++) { | for (int j = 0; j < g.getHeight(); j++) { | ||||
@@ -21,4 +21,17 @@ public class LifeWithoutDeath extends RuleSet { | |||||
} | } | ||||
return newGrid; | return newGrid; | ||||
} | } | ||||
public static void setup(Grid g) { | |||||
int[][] pattern = { | |||||
{1,1,1,1,0,1}, | |||||
{1,0,1,1,1,1} | |||||
}; | |||||
for (int i = 0; i < 6; i++) { | |||||
for (int j = 0; j < 2; j++) { | |||||
g.getPatch(i + ((g.getHeight() - 6) / 2), | |||||
j + ((g.getWidth() - 2) / 2)).setState(pattern[j][i]); | |||||
} | |||||
} | |||||
} | |||||
} | } |
@@ -12,7 +12,15 @@ public class RuleSet { | |||||
* | * | ||||
* @return The new grid | * @return The new grid | ||||
*/ | */ | ||||
public static Grid run (Grid g) { | |||||
public static Grid run(Grid g) { | |||||
return g; | return g; | ||||
} | } | ||||
/** | |||||
* Setup the grid with an interesting initial pattern. | |||||
* | |||||
* @param g The grid this is running on | |||||
*/ | |||||
public static void setup(Grid g) { | |||||
} | |||||
} | } |