Просмотр исходного кода

Slightly improved times for getting patch neighbors.

master
Ben Kurtovic 12 лет назад
Родитель
Сommit
c4dfaebc23
6 измененных файлов: 117 добавлений и 70 удалений
  1. +45
    -23
      src/Goldfish.java
  2. +54
    -16
      src/Patch.java
  3. +1
    -3
      src/rules/BriansBrain.java
  4. +6
    -10
      src/rules/Conway.java
  5. +7
    -12
      src/rules/Conway4.java
  6. +4
    -6
      src/rules/LifeWithoutDeath.java

+ 45
- 23
src/Goldfish.java Просмотреть файл

@@ -9,20 +9,31 @@ public class Goldfish {
private Render _render;
public Goldfish() {
int width = 128;
int height = 128;
int width = 512;
int height = 512;
_grid = new Grid(width, height);
_render = new Render(width, height, _grid, RULES);
}
public void run() {
setup(_render.rule);
int runs = 0;
double average = 0;
while (true) {
if (_render.reset) {
setup(_render.rule);
_render.reset = false;
}
if (!_render.paused) {
long start = System.currentTimeMillis();
String rule = _render.rule;
if (rule.equals("Conway"))
_grid = Conway.run(_grid);
@@ -32,6 +43,17 @@ public class Goldfish {
_grid = LifeWithoutDeath.run(_grid);
else if (rule.equals("Brian's Brain"))
_grid = BriansBrain.run(_grid);
long diff = System.currentTimeMillis() - start;
average = (diff + (average * runs)) / (runs + 1);
runs++;
if (runs % 30 == 0)
System.out.println(runs + ": " + average);
}
_render.setGrid(_grid);
_render.run();
@@ -70,29 +92,29 @@ public class Goldfish {
}
}
} else if (rule.equals("Life Without Death")) {
int[][] pattern = {
{1,1,1,1,0,1},
{1,0,1,1,1,1}
};
for (int i = 0; i < 6; i++) {
for (int j = 0; j < 2; j++) {
_grid.getPatch(i + ((_grid.getHeight() - 6) / 2),
int[][] pattern = {
{1,1,1,1,0,1},
{1,0,1,1,1,1}
};
for (int i = 0; i < 6; i++) {
for (int j = 0; j < 2; j++) {
_grid.getPatch(i + ((_grid.getHeight() - 6) / 2),
j + ((_grid.getWidth() - 2) / 2)).setState(pattern[j][i]);
}
}
} else if (rule.equals("Brian's Brain")) {
int[][] pattern = {
{2,0,2,0,2},
{2,0,2,0,2},
{0,1,0,1,0}
};
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 3; j++) {
_grid.getPatch(i + ((_grid.getHeight() - 5) / 2),
}
}
} else if (rule.equals("Brian's Brain")) {
int[][] pattern = {
{2,0,2,0,2},
{2,0,2,0,2},
{0,1,0,1,0}
};
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 3; j++) {
_grid.getPatch(i + ((_grid.getHeight() - 5) / 2),
j + ((_grid.getWidth() - 3) / 2)).setState(pattern[j][i]);
}
}
}
}
}
}
}
public static void main(String[] args) {


+ 54
- 16
src/Patch.java Просмотреть файл

@@ -39,28 +39,66 @@ public class Patch {
return "" + ((_state == 0) ? "." : _state);
}

public Patch[] get4Neighbors() {
Patch[] neighbors = new Patch[4];
neighbors[0] = _grid.getPatch(_xcor + 1, _ycor);
neighbors[1] = _grid.getPatch(_xcor - 1, _ycor);
neighbors[2] = _grid.getPatch(_xcor, _ycor + 1);
neighbors[3] = _grid.getPatch(_xcor, _ycor - 1);
public int get4Neighbors(int state, int max) {
int neighbors = 0;
for (int i = 0; i < 4; i++) {
Patch p;
switch(i) {
case 0:
p = _grid.getPatch(_xcor + 1, _ycor); break;
case 1:
p = _grid.getPatch(_xcor - 1, _ycor); break;
case 2:
p = _grid.getPatch(_xcor, _ycor + 1); break;
default:
p = _grid.getPatch(_xcor, _ycor - 1); break;
}
if (p.getState() == state)
neighbors++;
if (neighbors == max)
break;
}
return neighbors;
}

public Patch[] get8Neighbors() {
Patch[] neighbors = new Patch[8];
neighbors[0] = _grid.getPatch(_xcor + 1, _ycor);
neighbors[1] = _grid.getPatch(_xcor - 1, _ycor);
neighbors[2] = _grid.getPatch(_xcor, _ycor + 1);
neighbors[3] = _grid.getPatch(_xcor, _ycor - 1);
neighbors[4] = _grid.getPatch(_xcor + 1, _ycor + 1);
neighbors[5] = _grid.getPatch(_xcor + 1, _ycor - 1);
neighbors[6] = _grid.getPatch(_xcor - 1, _ycor + 1);
neighbors[7] = _grid.getPatch(_xcor - 1, _ycor - 1);
public int get8Neighbors(int state, int max) {
int neighbors = 0;
for (int i = 0; i < 8; i++) {
Patch p;
switch(i) {
case 0:
p = _grid.getPatch(_xcor + 1, _ycor); break;
case 1:
p = _grid.getPatch(_xcor - 1, _ycor); break;
case 2:
p = _grid.getPatch(_xcor, _ycor + 1); break;
case 3:
p = _grid.getPatch(_xcor, _ycor - 1); break;
case 4:
p = _grid.getPatch(_xcor + 1, _ycor + 1); break;
case 5:
p = _grid.getPatch(_xcor + 1, _ycor - 1); break;
case 6:
p = _grid.getPatch(_xcor - 1, _ycor + 1); break;
default:
p = _grid.getPatch(_xcor - 1, _ycor - 1); break;
}
if (p.getState() == state)
neighbors++;
if (neighbors == max)
break;
}
return neighbors;
}

public int get4Neighbors(int state) {
return get4Neighbors(state, 4);
}

public int get8Neighbors(int state) {
return get8Neighbors(state, 8);
}

public Patch clone(Grid grid) {
return new Patch(grid, _xcor, _ycor, _state);
}


+ 1
- 3
src/rules/BriansBrain.java Просмотреть файл

@@ -15,9 +15,7 @@ public class BriansBrain extends RuleSet {
if (orig.getState() == 1) p.setState(0); // Dying cells die.
else if (orig.getState() == 2) p.setState(1); // Make living cells dying.
else {
int numAlive = 0;
for (Patch neighbor : orig.get8Neighbors())
if (neighbor.getState() == 2) numAlive++;
int numAlive = orig.get8Neighbors(2, 3);
if (orig.getState() == 0 && numAlive == 2) p.setState(2);
}
newGrid.setPatch(i,j,p);


+ 6
- 10
src/rules/Conway.java Просмотреть файл

@@ -10,18 +10,14 @@ public class Conway extends RuleSet {
Grid newGrid = new Grid(g.getWidth(), g.getHeight(), false);
for (int i = 0; i < g.getWidth(); i++) {
for (int j = 0; j < g.getHeight(); j++) {
Patch[] neighbors = g.getPatch(i, j).get8Neighbors();
int numAlive = 0;
for (Patch neighbor : neighbors)
if (neighbor.getState() == 1) numAlive++;
Patch p = g.getPatch(i, j).clone(newGrid);
if (numAlive < 2) {
Patch orig = g.getPatch(i, j);
int numAlive = orig.get8Neighbors(1, 4);
Patch p = orig.clone(newGrid);
if (numAlive < 2)
p.setState(0); // Dies by underpopulation
}
if (numAlive > 3) {
else if (numAlive > 3)
p.setState(0); // Dies by overpopulation
}
if (numAlive == 3)
else if (numAlive == 3)
p.setState(1); // Born with 3 neighbors
newGrid.setPatch(i, j, p);
}


+ 7
- 12
src/rules/Conway4.java Просмотреть файл

@@ -11,23 +11,18 @@ public class Conway4 extends RuleSet {
Grid newGrid = new Grid(g.getWidth(), g.getHeight(), false);
for (int i = 0; i < g.getWidth(); i++) {
for (int j = 0; j < g.getHeight(); j++) {
Patch[] neighbors = g.getPatch(i, j).get4Neighbors();
int numAlive = 0;
for (Patch p : neighbors)
if (p.getState() == 1) numAlive++;
Patch p = g.getPatch(i, j).clone(newGrid);
if (numAlive < 2) {
Patch orig = g.getPatch(i, j);
int numAlive = orig.get4Neighbors(1);
Patch p = orig.clone(newGrid);
if (numAlive < 2)
p.setState(0); // Dies by underpopulation
}
if (numAlive > 3) {
else if (numAlive > 3)
p.setState(0); // Dies by overpopulation
}
if (numAlive == 3)
p.setState(1); // Born with 3 neighbors.
else if (numAlive == 3)
p.setState(1); // Born with 3 neighbors
newGrid.setPatch(i, j, p);
}
}
return newGrid;
}

}

+ 4
- 6
src/rules/LifeWithoutDeath.java Просмотреть файл

@@ -11,13 +11,11 @@ public class LifeWithoutDeath extends RuleSet {
Grid newGrid = new Grid(g.getWidth(), g.getHeight(), false);
for (int i = 0; i < g.getWidth(); i++) {
for (int j = 0; j < g.getHeight(); j++) {
Patch[] neighbors = g.getPatch(i, j).get8Neighbors();
int numAlive = 0;
for (Patch neighbor : neighbors)
if (neighbor.getState() == 1) numAlive++;
Patch p = g.getPatch(i, j).clone(newGrid);
Patch orig = g.getPatch(i, j);
int numAlive = orig.get8Neighbors(1, 4);
Patch p = orig.clone(newGrid);
if (numAlive == 3)
p.setState(1); //Born with 3 neighbors.
p.setState(1); // Born with 3 neighbors
newGrid.setPatch(i, j, p);
}
}


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