goldfish ======== **goldfish** (GoLdfish) is a simple Game of Life implementation in Java. Setup ----- Clone the project with: git clone https://github.com/earwig/goldfish.git goldfish The simplest way to build and run it is with [Apache Ant](http://ant.apache.org/): cd goldfish ant run Alternatively, you can compile it using `javac` and run it with `java`: cd goldfish/src javac edu/stuy/goldfish/*.java edu/stuy/goldfish/rules/*.java java edu.stuy.goldfish.Goldfish Usage ----- When you start goldfish, you will be presented with a [Gosper glider gun](http://www.conwaylife.com/wiki/Gosper_glider_gun) running under the standard [Conway's Game of Life](http://en.wikipedia.org/wiki/Conway's_Game_of_Life) rules. The buttons allow you to pause/unpause the simulation, reset it to the default glider gun (or whatever the default pattern is for the chosen algorithm), randomize the grid, and clear it completely. The slider allows you to set the maximum FPS that the simulation will run at. By clicking on the screen and dragging your mouse, you can set the state of patches directly. This works best when paused. "Painting" over living patches will set their state as dead. In automata with muliple states, right-clicking will paint in a different state than left-clicking. The *algorithms* menu allows you to switch to different cellular automaton rulesets. ### Algorithms * **Conway**: a standard [Conway's Game of Life](http://en.wikipedia.org/wiki/Conway's_Game_of_Life) simulator. * **Conway4**: equivalent to Conway, but patches use their [von Neumann neighborhood](http://en.wikipedia.org/wiki/Von_Neumann_neighborhood) instead of their [Moore neighborhood](http://en.wikipedia.org/wiki/Moore_neighborhood). * **Life Without Death**: equivalent to Conway, but patches do not die. * [**Brian's Brain**](http://en.wikipedia.org/wiki/Brian's_Brain): a three-state automaton with an "alive", "dying", and "off" state. Generally more chaotic than Conway with interesting patterns.