package edu.stuy.goldfish.rules; import edu.stuy.goldfish.Grid; import edu.stuy.goldfish.Patch; public class Conway implements RuleSet { states = 2; @Override public static Grid run (Grid g) { Grid newGrid = new Grid(g.getWidth(), g.getHeight()); for (int i = 0; i < g.getWidth(); i++) { for (int j = 0; j < j.getHeight(); j++) { Patch[] neighbors = g.getPatch(i, j).get8Neighbors(); int numAlive = 0; for (Patch p : neighbors) if (p.getState() == 1) numAlive++; Patch p = g.getPatch(i,j).clone(); if (numAlive < 2) { p.setState(0); //Dies by underpopulation } if (numAlive > 3) { p.setState(0); //Dies by overpopulation } if (numAlive == 3) p.setState(1); //Born with 3 neighbors. newGrid.setPatch(i,j,p); } } return newGrid; } }