A simple Game of Life implementation in Java
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  1. package edu.stuy.goldfish;
  2. import java.awt.Canvas;
  3. import java.awt.Dimension;
  4. import java.awt.Graphics;
  5. import java.awt.image.BufferStrategy;
  6. import java.awt.image.BufferedImage;
  7. import java.awt.image.DataBufferInt;
  8. import javax.swing.JFrame;
  9. public class Render extends Canvas implements Runnable {
  10. private static final long serialVersionUID = 1L;
  11. public static int width;
  12. public static int height;
  13. public static int scale;
  14. private static int max_fps = 15;
  15. public String title = "Goldfish";
  16. private JFrame _frame;
  17. private BufferedImage _image;
  18. private Grid _grid;
  19. private int[] _pixels;
  20. public Render(int width, int height, Grid g) {
  21. Render.width = width;
  22. Render.height = height;
  23. setScale();
  24. _grid = g;
  25. _image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
  26. _pixels = ((DataBufferInt) _image.getRaster().getDataBuffer()).getData();
  27. Dimension size = new Dimension(width * scale, height * scale);
  28. setPreferredSize(size);
  29. setFrame();
  30. }
  31. public Render(int width, int height) {
  32. this(width, height, new Grid(width, height));
  33. }
  34. public Render() {
  35. this(256, 256, new Grid(128, 128));
  36. }
  37. private void setScale() {
  38. if (height <= 128 || width <= 128) {
  39. Render.scale = 3;
  40. } else if (height <= 256 || width <= 256) {
  41. Render.scale = 2;
  42. }
  43. }
  44. private void setFrame() {
  45. _frame = new JFrame();
  46. _frame.setResizable(false);
  47. _frame.setTitle(title);
  48. _frame.add(this);
  49. _frame.pack();
  50. _frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  51. _frame.setLocationRelativeTo(null);
  52. _frame.setVisible(true);
  53. }
  54. private void clear() {
  55. for (int x = 0; x < _pixels.length; x++) {
  56. _pixels[x] = 0;
  57. }
  58. }
  59. private void update() {
  60. for (int i = 0; i < width; i++) {
  61. for (int j = 0; j < height; j++) {
  62. draw(i, j, _grid.getPatch(i, j).getState() * 0xffffff);
  63. }
  64. }
  65. }
  66. public void run() {
  67. BufferStrategy bs;
  68. Graphics g;
  69. bs = getBufferStrategy();
  70. if (bs == null) {
  71. createBufferStrategy(1);
  72. return;
  73. }
  74. clear();
  75. update();
  76. g = bs.getDrawGraphics();
  77. g.drawImage(_image, 0, 0, getWidth(), getHeight(), null);
  78. g.dispose();
  79. bs.show();
  80. }
  81. public void sleep() {
  82. }
  83. public void setGrid(Grid g) {
  84. _grid = g;
  85. }
  86. public void draw(int x, int y, int color) {
  87. _pixels[x + y * width] = color;
  88. }
  89. }