A simple Game of Life implementation in Java
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  1. package edu.stuy.goldfish.rules;
  2. import edu.stuy.goldfish.Grid;
  3. import edu.stuy.goldfish.Patch;
  4. public class Conway extends RuleSet {
  5. public static int states = 2;
  6. public static Grid run (Grid g) {
  7. Grid newGrid = new Grid(g.getWidth(), g.getHeight());
  8. for (int i = 0; i < g.getWidth(); i++) {
  9. for (int j = 0; j < g.getHeight(); j++) {
  10. Patch[] neighbors = g.getPatch(i, j).get8Neighbors();
  11. int numAlive = 0;
  12. for (Patch neighbor : neighbors)
  13. if (neighbor.getState() == 1) numAlive++;
  14. Patch p = g.getPatch(i, j).clone(newGrid);
  15. if (numAlive < 2) {
  16. p.setState(0); //Dies by underpopulation
  17. }
  18. if (numAlive > 3) {
  19. p.setState(0); //Dies by overpopulation
  20. }
  21. if (numAlive == 3)
  22. p.setState(1); //Born with 3 neighbors
  23. newGrid.setPatch(i, j, p);
  24. }
  25. }
  26. return newGrid;
  27. }
  28. }