A simple Game of Life implementation in Java
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  1. package edu.stuy.goldfish.rules;
  2. import edu.stuy.goldfish.Grid;
  3. import edu.stuy.goldfish.Patch;
  4. public class BriansBrain extends RuleSet {
  5. public static int states = 3;
  6. public static Grid run(Grid g) {
  7. Grid newGrid = new Grid(g.getWidth(), g.getHeight(), false);
  8. for (int i = 0; i < g.getWidth(); i++) {
  9. for (int j = 0; j < g.getHeight(); j++) {
  10. Patch orig = g.getPatch(i, j);
  11. Patch p = g.getPatch(i, j).clone(newGrid);
  12. if (orig.getState() == 1) p.setState(0); // Dying cells die.
  13. else if (orig.getState() == 2) p.setState(1); // Make living cells dying.
  14. else {
  15. int numAlive = 0;
  16. for (Patch neighbor : orig.get8Neighbors())
  17. if (neighbor.getState() == 2) numAlive++;
  18. if (orig.getState() == 0 && numAlive == 2) p.setState(2);
  19. }
  20. newGrid.setPatch(i,j,p);
  21. }
  22. }
  23. return newGrid;
  24. }
  25. }