A simple Game of Life implementation in Java
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  1. package edu.stuy.goldfish;
  2. import java.awt.*;
  3. import java.awt.event.*;
  4. import java.awt.image.*;
  5. import javax.swing.*;
  6. import javax.swing.event.*;
  7. import java.util.Random;
  8. public class Render extends Canvas implements Runnable, MouseListener,
  9. MouseMotionListener, ActionListener {
  10. private static final long serialVersionUID = 1L;
  11. public static String title = "Goldfish";
  12. public static int width;
  13. public static int height;
  14. public static int scale;
  15. public int fps_now;
  16. public boolean paused;
  17. public String rule;
  18. public boolean reset;
  19. private Grid _grid;
  20. private int[] _pixels;
  21. private BufferedImage _image;
  22. private long _lastTick;
  23. private String[] _rules;
  24. private JFrame _frame;
  25. private JButton pauseButton;
  26. private Random random = new Random();
  27. public Render(int width, int height, Grid g, String[] rules) {
  28. addMouseListener(this);
  29. addMouseMotionListener(this);
  30. Render.width = width;
  31. Render.height = height;
  32. setScale();
  33. paused = false;
  34. reset = false;
  35. rule = rules[0];
  36. _grid = g;
  37. _image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
  38. _pixels = ((DataBufferInt) _image.getRaster().getDataBuffer()).getData();
  39. _lastTick = 0;
  40. _rules = rules;
  41. fps_now = 15;
  42. Dimension size = new Dimension(width * scale, height * scale);
  43. setPreferredSize(size);
  44. setFrame();
  45. }
  46. public Render(int width, int height, Grid g) {
  47. this(width, height, g, new String[0]);
  48. }
  49. public Render(int width, int height) {
  50. this(width, height, new Grid(width, height));
  51. }
  52. public Render() {
  53. this(256, 256);
  54. }
  55. private void setScale() {
  56. if (height <= 128 || width <= 128) {
  57. Render.scale = 4;
  58. } else if (height <= 256 || width <= 256) {
  59. Render.scale = 2;
  60. } else {
  61. Render.scale = 1;
  62. }
  63. }
  64. private void setFrame() {
  65. JMenuBar menuBar = new JMenuBar();
  66. JMenu menuMain = new JMenu("Menu");
  67. JMenu menuAlgo = new JMenu("Algorithms");
  68. for (String rule : _rules) {
  69. JMenuItem menuAlgoItem = new JMenuItem(rule);
  70. menuAlgo.add(menuAlgoItem);
  71. menuAlgoItem.addActionListener(this);
  72. }
  73. menuMain.add(menuAlgo);
  74. menuBar.add(menuMain);
  75. pauseButton = new JButton("Pause");
  76. pauseButton.setActionCommand("pause");
  77. pauseButton.setPreferredSize(new Dimension(90,0));
  78. menuBar.add(pauseButton);
  79. pauseButton.addActionListener(this);
  80. JButton resetButton = new JButton("Reset");
  81. resetButton.setActionCommand("reset");
  82. menuBar.add(resetButton);
  83. resetButton.addActionListener(this);
  84. JButton randomButton = new JButton("Random");
  85. randomButton.setActionCommand("random");
  86. menuBar.add(randomButton);
  87. randomButton.addActionListener(this);
  88. JButton clearButton = new JButton("Clear");
  89. clearButton.setActionCommand("clear");
  90. menuBar.add(clearButton);
  91. clearButton.addActionListener(this);
  92. JSlider framesPerSecond = new JSlider(JSlider.HORIZONTAL, 0, 30, 15);
  93. ChangeListener fpschange = new ChangeListener() {
  94. @Override
  95. public void stateChanged(ChangeEvent event) {
  96. JSlider source = (JSlider) event.getSource();
  97. if (!source.getValueIsAdjusting()) {
  98. int fps = (int) source.getValue();
  99. if (fps == 0) {
  100. paused = true;
  101. pauseButton.setText("Unpause");
  102. } else {
  103. paused = false;
  104. fps_now = fps;
  105. pauseButton.setText("Pause");
  106. }
  107. }
  108. }
  109. };
  110. framesPerSecond.addChangeListener(fpschange);
  111. framesPerSecond.setMajorTickSpacing(10);
  112. framesPerSecond.setMinorTickSpacing(1);
  113. framesPerSecond.setPaintTicks(true);
  114. framesPerSecond.setPaintLabels(true);
  115. menuBar.add(framesPerSecond);
  116. _frame = new JFrame();
  117. _frame.setJMenuBar(menuBar);
  118. _frame.setResizable(false);
  119. _frame.setTitle(title);
  120. _frame.add(this);
  121. _frame.pack();
  122. _frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  123. _frame.setLocationRelativeTo(null);
  124. _frame.setVisible(true);
  125. }
  126. private void update() {
  127. int state;
  128. int states = Goldfish.getMaxStates(rule);
  129. for (int i = 0; i < width; i++) {
  130. for (int j = 0; j < height; j++) {
  131. state = _grid.getPatch(i, j).getState();
  132. if (_pixels[i + j * width] == state) {
  133. } else {
  134. draw(i, j, (int) ((state / ((double) states - 1)) * 0xffffff));
  135. }
  136. }
  137. }
  138. }
  139. public void run() {
  140. BufferStrategy bs;
  141. Graphics g;
  142. bs = getBufferStrategy();
  143. if (bs == null) {
  144. createBufferStrategy(1);
  145. return;
  146. }
  147. update();
  148. g = bs.getDrawGraphics();
  149. g.drawImage(_image, 0, 0, getWidth(), getHeight(), null);
  150. g.dispose();
  151. bs.show();
  152. }
  153. public void sleep() {
  154. long since = System.currentTimeMillis() - _lastTick;
  155. if (since < 1000 / fps_now) {
  156. try {
  157. Thread.sleep(1000 / fps_now - since);
  158. } catch (InterruptedException e) {
  159. return;
  160. }
  161. }
  162. _lastTick = System.currentTimeMillis();
  163. }
  164. public void setGrid(Grid g) {
  165. _grid = g;
  166. }
  167. public void draw(int x, int y, int color) {
  168. _pixels[x + y * width] = color;
  169. }
  170. public void clear() {
  171. for (int i = 0; i < _grid.getHeight(); i++) {
  172. for (int j = 0; j < _grid.getWidth(); j++) {
  173. _grid.getPatch(i, j).setState(0);
  174. }
  175. }
  176. }
  177. public void randomize() {
  178. for (int i = 0; i < _grid.getHeight(); i++) {
  179. for (int j = 0; j < _grid.getWidth(); j++) {
  180. _grid.getPatch(i, j).setState(random.nextInt(Goldfish.getMaxStates(rule)));
  181. }
  182. }
  183. }
  184. @Override
  185. public void mouseDragged(MouseEvent e) {
  186. int states = Goldfish.getMaxStates(rule) - 1;
  187. if (e.getX() < 0 || e.getY() < 0 || e.getX() / scale > width || e.getY() / scale > height)
  188. return;
  189. _grid.getPatch(e.getX() / scale, e.getY() / scale).setState(states);
  190. e.consume();
  191. }
  192. @Override
  193. public void mouseClicked(MouseEvent e) {
  194. int states = Goldfish.getMaxStates(rule) - 1;
  195. _grid.getPatch(e.getX() / scale, e.getY() / scale).setState(states);
  196. e.consume();
  197. }
  198. @Override
  199. public void mouseEntered(MouseEvent e) {
  200. }
  201. @Override
  202. public void mouseExited(MouseEvent e) {
  203. }
  204. @Override
  205. public void mousePressed(MouseEvent e) {
  206. int states = Goldfish.getMaxStates(rule) - 1;
  207. _grid.getPatch(e.getX() / scale, e.getY() / scale).setState(states);
  208. e.consume();
  209. }
  210. @Override
  211. public void mouseReleased(MouseEvent e) {
  212. }
  213. @Override
  214. public void mouseMoved(MouseEvent e) {
  215. }
  216. // Affects the algorithms menu
  217. @Override
  218. public void actionPerformed(ActionEvent event) {
  219. if ("pause".equals(event.getActionCommand())) {
  220. if (paused) {
  221. paused = false;
  222. pauseButton.setText("Pause");
  223. } else {
  224. paused = true;
  225. pauseButton.setText("Unpause");
  226. }
  227. } else if ("reset".equals(event.getActionCommand())) {
  228. clear();
  229. reset = true;
  230. } else if ("random".equals(event.getActionCommand())) {
  231. randomize();
  232. } else if ("clear".equals(event.getActionCommand())) {
  233. clear();
  234. } else {
  235. rule = event.getActionCommand();
  236. }
  237. }
  238. }