A simple Game of Life implementation in Java
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  1. package edu.stuy.goldfish.rules;
  2. import edu.stuy.goldfish.Grid;
  3. import edu.stuy.goldfish.Patch;
  4. // Conway, without dying cells
  5. public class LifeWithoutDeath extends RuleSet {
  6. public static int states = 2;
  7. public static Grid run(Grid g) {
  8. Grid newGrid = new Grid(g.getWidth(), g.getHeight(), false);
  9. for (int i = 0; i < g.getWidth(); i++) {
  10. for (int j = 0; j < g.getHeight(); j++) {
  11. Patch orig = g.getPatch(i, j);
  12. int numAlive = orig.get8Neighbors(1, 4);
  13. Patch p = orig.clone(newGrid);
  14. if (numAlive == 3)
  15. p.setState(1); // Born with 3 neighbors
  16. newGrid.setPatch(i, j, p);
  17. }
  18. }
  19. return newGrid;
  20. }
  21. public static void setup(Grid g) {
  22. int[][] pattern = {
  23. {1,1,1,1,0,1},
  24. {1,0,1,1,1,1}
  25. };
  26. for (int i = 0; i < 6; i++) {
  27. for (int j = 0; j < 2; j++) {
  28. g.getPatch(i + ((g.getWidth() - 6) / 2),
  29. j + ((g.getHeight() - 2) / 2)).setState(pattern[j][i]);
  30. }
  31. }
  32. }
  33. }