Logo Bolo: a re-envisioning of the classic tank game by Stuart Cheshire in NetLogo
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tank.nls 2.7 KiB

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  1. ;; lobo: Logo Bolo
  2. ;; (c) Ben Kurtovic, 2011
  3. globals [
  4. tank-max-ammo
  5. tank-max-armor
  6. ]
  7. breed [tanks tank]
  8. tanks-own [
  9. acceleration
  10. ammunition
  11. armor
  12. fire-cool-down
  13. friction
  14. is-accelerating?
  15. is-player?
  16. max-fire-rate
  17. max-speed
  18. max-turn
  19. speed
  20. team
  21. ]
  22. ;; ==========
  23. ;; Procedures
  24. ;; ==========
  25. to spawn-tank [tank-team tank-xcor tank-ycor tank-heading]
  26. create-tanks 1 [
  27. set-tank-vars false tank-team tank-xcor tank-ycor tank-heading
  28. ]
  29. end
  30. to set-tank-vars [player? tteam txcor tycor theading]
  31. set acceleration 0.03
  32. set ammunition tank-max-ammo
  33. set armor tank-max-armor
  34. set fire-cool-down 0
  35. set friction 0.0075
  36. set is-accelerating? false
  37. set is-player? player?
  38. set max-fire-rate 7
  39. set max-speed 0.25
  40. set max-turn 24
  41. set speed 0
  42. set team tteam
  43. set color get-tank-color
  44. set heading theading
  45. set shape "tank"
  46. set size 1.5
  47. setxy txcor tycor
  48. end
  49. to do-tank-logic
  50. if is-accelerating? [
  51. accelerate acceleration
  52. ]
  53. fd speed
  54. decelerate friction
  55. if fire-cool-down > 0 [
  56. set fire-cool-down fire-cool-down - 1
  57. ]
  58. end
  59. to accelerate [amount]
  60. set speed speed + amount
  61. if speed > max-speed [
  62. set speed max-speed
  63. ]
  64. end
  65. to decelerate [amount]
  66. set speed speed - amount
  67. if speed < 0 [
  68. set speed 0
  69. ]
  70. end
  71. to tank-facexy [txcor tycor]
  72. ;; Face a target at (txcor, tycor) like facexy, but don't
  73. ;; turn more than our max turn rate (max-turn¡):
  74. let old-heading heading
  75. facexy txcor tycor
  76. if subtract-headings old-heading heading > max-turn [
  77. set heading old-heading - max-turn
  78. ]
  79. if subtract-headings old-heading heading < 0 - max-turn [
  80. set heading old-heading + max-turn
  81. ]
  82. end
  83. to fire
  84. if fire-cool-down = 0 [
  85. ifelse ammunition > 0 [
  86. debug "FIRE" (word who " (" ammunition " left)")
  87. set ammunition ammunition - 1
  88. fire-bullet
  89. play-sound "fire"
  90. ] [
  91. play-sound "noammo"
  92. ]
  93. set fire-cool-down max-fire-rate
  94. ]
  95. end
  96. to tank-shot-at
  97. debug "SHOT" (word who " by " ([shooter] of myself))
  98. set armor armor - 1
  99. ifelse armor = 0 [
  100. explode "kill"
  101. play-sound "kill"
  102. kill-tank
  103. ] [
  104. explode "shot"
  105. play-sound "shot"
  106. ]
  107. end
  108. to kill-tank
  109. debug "KILL" (word who " by " ([shooter] of myself))
  110. if is-player? [
  111. set player-deaths player-deaths + 1
  112. ]
  113. if [is-player?] of (turtle [shooter] of myself) [
  114. set player-kills player-kills + 1
  115. ]
  116. die
  117. end
  118. ;; =========
  119. ;; Reporters
  120. ;; =========
  121. to-report get-tank-affiliation
  122. if is-player? [ report "player" ]
  123. if team = 0 [ report "ally" ]
  124. report "enemy"
  125. end
  126. to-report get-tank-color
  127. let affiliation get-tank-affiliation
  128. if affiliation = "player" [ report black ]
  129. if affiliation = "ally" [ report green ]
  130. if affiliation = "enemy" [ report red ]
  131. end