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AI logic, four minutes before this is due. Woo!

master
Ben Kurtovic 13 years ago
parent
commit
24d64d11f8
5 changed files with 181 additions and 2 deletions
  1. +149
    -0
      ai.nls
  2. +1
    -1
      bullet.nls
  3. +15
    -1
      lobo.nlogo
  4. +1
    -0
      pillbox.nls
  5. +15
    -0
      tank.nls

+ 149
- 0
ai.nls View File

@@ -0,0 +1,149 @@
;; lobo: Logo Bolo
;; (c) Ben Kurtovic, 2011-2012

to ai-do-cycle
if ai-objective = "nothing" [
set ai-objective ai-get-objective
]
if ai-objective = "base-run" [
ai-do-base-run
]
if ai-objective = "place-pill" [
ai-do-place-pill
]
if ai-objective = "refuel" [
ai-do-refuel
]
if ai-objective = "capture-pill" [
ai-do-capture-pill
]
if ai-objective = "capture-base" [
ai-do-capture-base
]
if ai-objective = "attack-player" [
ai-do-attack-player
]
end

to-report ai-get-objective
if any? bases with [team = -1] [
report "base-run"
]
if number-of-pills > 0 [
report "place-pill"
]
if any? pillboxes with [team != 1] and ammunition > 4 and armor > 6 [
report "capture-pill"
]
if any? bases with [team = 0] and ammunition > (max-ammo / 2) and armor > 2 [
report "capture-base"
]
if player != nobody and ammunition > (max-ammo / 2) and armor > 2 [
report "attack-player"
]
if any? bases with [team = 1] and (ammunition < max-ammo or armor < max-armor) [
report "refuel"
]
if player != nobody [
report "attack-player"
]
report "nothing"
end

to ai-do-base-run
let mxcor xcor
let mycor ycor
let target min-one-of (bases with [team = -1]) [distancexy mxcor mycor]
let dist ai-approach-target target 0.1
if dist < 0.1 [
set ai-objective "nothing"
]
end

to ai-do-place-pill
let mxcor xcor
let mycor ycor
let target min-one-of bases [distancexy mxcor mycor]
let dist ai-approach-target target 1
if dist < 2 [
place-pill
]
set ai-objective "nothing"
end

to ai-do-refuel
let mxcor xcor
let mycor ycor
let target min-one-of (bases with [team = 1]) [distancexy mxcor mycor]
let dist ai-approach-target target 0.1
if dist < 1 and ammunition > (max-ammo / 2) and armor > (max-armor / 2) [
set ai-objective "nothing"
]
end

to ai-do-capture-pill
let mxcor xcor
let mycor ycor
let target min-one-of (pillboxes with [team != 1]) [distancexy mxcor mycor]
let dist ai-approach-target target 2
ifelse number-of-pills > 0 or ammunition = 0 [
set ai-objective "nothing"
] [
if dist < 5 and [armor] of target > 0 [
fire
]
if [armor] of target = 0 [
set dist ai-approach-target target 0.1
]
]
end

to ai-do-capture-base
let mxcor xcor
let mycor ycor
let target min-one-of (bases with [team != 1]) [distancexy mxcor mycor]
let dist ai-approach-target target 2
ifelse target = nobody or ammunition = 0 [
set ai-objective "nothing"
] [
if dist < 5 and [armor] of target > 0 [
fire
]
if [armor] of target = 0 [
set dist ai-approach-target target 0.1
]
]
end

to ai-do-attack-player
let mxcor xcor
let mycor ycor
ifelse player = nobody [
set ai-objective "nothing"
] [
let dist ai-approach-target player 1
if ammunition = 0 [
set ai-objective "nothing"
]
if dist < 5 [
fire
]
]
end

to-report ai-approach-target [target min-dist]
if target != nobody [
tank-facexy ([xcor] of target) ([ycor] of target)
set is-accelerating? true
let dist distancexy ([xcor] of target) ([ycor] of target)
if dist < 2 and speed > 0.075 [
decelerate friction * 5
]
if dist < min-dist [
set is-accelerating? false
set speed speed / 2
]
report dist
]
report 0
end

+ 1
- 1
bullet.nls View File

@@ -57,7 +57,7 @@ to do-bullet-logic
let shootable-pills-here pillboxes-here with [alive? = true]
let targets (turtle-set tanks-here shootable-pills-here)
if is-shooter-tank? [ ; Only tanks can shoot at bases
let shootable-bases-here bases-here with [armor > 0 and team != -1 and team != team-of-shooter]
let shootable-bases-here bases-here with [armor > 0 and team != -1 and team != [team-of-shooter] of myself]
set targets (turtle-set targets shootable-bases-here)
]
let target min-one-of targets [distancexy mxcor mycor]


+ 15
- 1
lobo.nlogo View File

@@ -5,6 +5,7 @@
;;

__includes [
"ai.nls"
"base.nls"
"bullet.nls"
"explosion.nls"
@@ -452,6 +453,17 @@ TEXTBOX
0.0
1

MONITOR
59
466
187
511
Current AI Routine
[ai-objective] of one-of tanks with [not is-player?]
17
1
11

@#$#@#$#@
LOBO
----
@@ -501,7 +513,9 @@ CREDITS / MISC

* My dad for introducing me to Bolo many years ago, and for helping me simplify the original Bolo game into something possible with NetLogo.

* Josh Hofing for advice on implementing certain features and emotional support.
* Josh Hofing for advice on implementing certain features and positive encouragement.

* Chain Algorithm - I wrote the entire AI routine in less than an hour immediately before the project was due (ha!), and I don't think it would be possible if I hadn't been listening to your music on loop the entire time. Really gets your blood pumping, y'know? Yeah.

This project is available on GitHub at https://github.com/earwig/lobo. I used it for syncing code between my netbook and my desktop when working on the project away from home.



+ 1
- 0
pillbox.nls View File

@@ -43,6 +43,7 @@ to set-pill-vars [p-team]
set color get-pill-color
set shape (word "pillbox-alive-" armor)
set size 1.1
setxy pxcor pycor
end

to do-pill-logic


+ 15
- 0
tank.nls View File

@@ -19,6 +19,7 @@ tanks-own [
number-of-pills
speed
team
ai-objective
]

;; ==========
@@ -47,6 +48,7 @@ to set-tank-vars [player? tteam theading]
set number-of-pills 0
set speed 0
set team tteam
set ai-objective "nothing"

set color get-tank-color
set heading theading
@@ -55,6 +57,9 @@ to set-tank-vars [player? tteam theading]
end

to do-tank-logic
if not is-player? [
ai-do-cycle
]
if is-accelerating? [
accelerate acceleration
]
@@ -147,6 +152,16 @@ to kill-tank
ask max-one-of tanks [who] [ ; Tank that was just spawned
play-sound "spawn"
]
if number-of-pills > 0 [
ask patch ((3 - random 6) + xcor) ((3 - random 6) + ycor) [
spawn-pillbox
ask max-one-of pillboxes [who] [
set armor 0
set alive? false
set shape "pillbox-dead"
]
]
]
die
end



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