Kaynağa Gözat

Bases!

Also cleaned up the agent spawn procedures a bit.
master
Ben Kurtovic 13 yıl önce
ebeveyn
işleme
83998d432f
6 değiştirilmiş dosya ile 220 ekleme ve 25 silme
  1. +136
    -0
      base.nls
  2. +10
    -4
      bullet.nls
  3. +6
    -3
      explosion.nls
  4. +51
    -7
      lobo.nlogo
  5. +2
    -2
      player.nls
  6. +15
    -9
      tank.nls

+ 136
- 0
base.nls Dosyayı Görüntüle

@@ -0,0 +1,136 @@
;; lobo: Logo Bolo
;; (c) Ben Kurtovic, 2011

globals [
base-max-ammo
base-max-armor
]

breed [bases base]

bases-own [
ammunition
armor
last-ammo-regen
last-armor-regen
last-refuel
team
]

;; ==========
;; Procedures
;; ==========

to spawn-base [base-xcor base-ycor]
create-bases 1 [
set-base-vars base-max-ammo base-max-armor -1 base-xcor base-ycor
]
end

to set-base-vars [b-ammo b-armor b-team b-xcor b-ycor]
set ammunition b-ammo
set armor b-armor
set team b-team
set last-ammo-regen timer
set last-armor-regen timer
set last-refuel timer

set color get-base-color
set shape "base"
set size 1.15
setxy b-xcor b-ycor
end

to do-base-logic
ifelse team = -1 [
if any? tanks-here [
claim-base one-of tanks-here
]
] [
let allies-here tanks-here with [team = ([team] of myself)]
let enemies-here tanks-here with [team != ([team] of myself)]
if any? allies-here [
refuel-tank one-of allies-here
]
if any? enemies-here and armor = 0 [
claim-base one-of enemies-here
set armor 1
]
]
regenerate
set label armor
end

to claim-base [claimer]
set team [team] of claimer
set color get-base-color
end

to refuel-tank [tank-to-refuel]
let did-armor-refuel? false
let did-ammo-refuel? false
let time-since-last-refuel timer - last-refuel

ask tank-to-refuel [
if armor < tank-max-armor and ([armor] of myself) > 1 and time-since-last-refuel > 25 / max-fps [ ; 25 frames
set armor armor + 1
set did-armor-refuel? true
]
if ammunition < tank-max-ammo and ([ammunition] of myself) > 1 and time-since-last-refuel > 10 / max-fps [ ; 10 frames
set ammunition ammunition + 1
set did-ammo-refuel? true
]
]

if did-armor-refuel? or did-ammo-refuel? [
set last-refuel timer
ifelse did-armor-refuel? [
set armor armor - 1
] [
set ammunition ammunition - 1
]
]
end

to regenerate
let time-since-last-ammo-regen timer - last-ammo-regen
let time-since-last-armor-regen timer - last-armor-regen

if ammunition < base-max-ammo and time-since-last-ammo-regen > 10 [
set ammunition ammunition + 1
set last-ammo-regen timer
]
if armor < base-max-armor and time-since-last-armor-regen > 25 [
set armor armor + 1
set last-armor-regen timer
]
end

to base-shot-at
debug "BASE-SHOT" (word who " by " ([shooter] of myself))
set armor armor - 1
ifelse armor > 0 [
explode "decay"
play-sound "shot"
] [
explode "shot"
play-sound "kill"
]
end

;; =========
;; Reporters
;; =========

to-report get-base-afiliation
if team = -1 [ report "neutral" ]
if team = 0 [ report "ally" ]
report "enemy"
end

to-report get-base-color
let affiliation get-base-afiliation
if affiliation = "neutral" [ report gray ]
if affiliation = "ally" [ report green ]
if affiliation = "enemy" [ report red ]
end

+ 10
- 4
bullet.nls Dosyayı Görüntüle

@@ -26,8 +26,8 @@ to fire-bullet
set size 0.5

; Bullets shouldn't travel perfectly straight:
lt random 10
rt random 10
lt random 5
rt random 5
]
end

@@ -42,12 +42,18 @@ to do-bullet-logic
let mxcor xcor
let mycor ycor
let is-close-enough false
let target min-one-of tanks-here [distancexy mxcor mycor]
let shootable-bases-here bases-here with [armor > 0 and team != -1 and team != [team] of tank [shooter] of myself]
let targets (turtle-set tanks-here shootable-bases-here)
let target min-one-of targets [distancexy mxcor mycor]
if target != nobody [
ask target [
if distancexy mxcor mycor < 0.65 [
set is-close-enough true
shot-at
ifelse breed = tanks [
tank-shot-at
] [
base-shot-at
]
]
]
]


+ 6
- 3
explosion.nls Dosyayı Görüntüle

@@ -25,15 +25,17 @@ to make-explosions-table
table:put explodes "kill" [["explosion-kill" 3 20 0.5] ["explosion-shot" 1.25 15 1]
["explosion-shot" 1.25 15 1 ] ["explosion-shot" 1.25 10 1]
["explosion-shot" 1.25 10 1 ] ["explosion-decay" 0.65 10 2]
["explosion-decay" 0.65 10 2 ] ["explosion-decay" 0.65 7.5 2]
["explosion-decay" 0.65 7.5 2 ] ["explosion-decay" 0.65 5 3]
["explosion-decay" 0.65 10 2 ] ["explosion-decay" 0.65 8 2]
["explosion-decay" 0.65 7 2 ] ["explosion-decay" 0.65 5 3]
["explosion-decay" 0.65 5 3 ]]
end

to explode [name]
debug "EXPLODE" name
let data table:get explodes name
foreach data [create-explosion ?]
foreach data [
create-explosion ?
]
end

to create-explosion [info]
@@ -42,6 +44,7 @@ to create-explosion [info]
let lifespan (item 2 info)
let deviation (item 3 info)
hatch-explosions 1 [
set label ""
set shape sprite
set size maxsize / 2
set midlife lifespan / 2


+ 51
- 7
lobo.nlogo Dosyayı Görüntüle

@@ -5,6 +5,7 @@
;;

__includes [
"base.nls"
"bullet.nls"
"explosion.nls"
"player.nls"
@@ -34,9 +35,12 @@ to setup
make-sounds-table
make-explosions-table
load-map
spawn-player
spawn-tank 0 ask tank 1 [ setxy -6 0 ]
spawn-tank 1 ask tank 2 [ setxy 6 0 ]
spawn-player 0 0 0
spawn-tank 0 -6 0 90
spawn-tank 1 6 0 270
;spawn-base -3 -7
spawn-base 0 -7
;spawn-base 3 -7
render
set last-tick-time timer
end
@@ -48,6 +52,9 @@ to go
ask tanks [
do-tank-logic
]
ask bases [
do-base-logic
]
ask bullets [
do-bullet-logic
]
@@ -91,6 +98,10 @@ to setup-defaults
set player-kills 0
set player-target-xcor 0
set player-target-ycor 0
set tank-max-ammo 24
set tank-max-armor 8
set base-max-ammo 50
set base-max-armor 20
end

to make-sounds-table
@@ -260,10 +271,10 @@ player-has-target?
12

OUTPUT
998
30
1375
521
1012
10
1500
557
12

MONITOR
@@ -398,6 +409,39 @@ true
0
Polygon -7500403 true true 150 5 40 250 150 205 260 250

base
false
0
Rectangle -1184463 true false 60 240 120 255
Rectangle -1184463 true false 120 225 180 240
Rectangle -1184463 true false 180 240 240 255
Polygon -1184463 true false 45 240 30 240 30 270 60 270 60 255 45 255
Polygon -7500403 true true 195 210 195 225 225 225 225 195 210 195 210 210
Polygon -1184463 true false 60 45 60 30 30 30 30 60 45 60 45 45
Polygon -1184463 true false 240 255 240 270 270 270 270 240 255 240 255 255
Rectangle -1184463 true false 45 60 60 120
Rectangle -1184463 true false 180 45 240 60
Rectangle -1184463 true false 240 180 255 240
Rectangle -1184463 true false 60 120 75 180
Rectangle -1184463 true false 120 60 180 75
Rectangle -1184463 true false 225 120 240 180
Rectangle -1184463 true false 45 180 60 240
Rectangle -1184463 true false 60 45 120 60
Rectangle -1184463 true false 240 60 255 120
Rectangle -1184463 true false 135 135 165 165
Rectangle -1184463 true false 165 120 180 135
Rectangle -1184463 true false 120 120 135 135
Rectangle -1184463 true false 120 165 135 180
Rectangle -1184463 true false 165 165 180 180
Rectangle -7500403 true true 195 105 210 195
Polygon -1184463 true false 255 60 270 60 270 30 240 30 240 45 255 45
Rectangle -7500403 true true 105 90 195 105
Rectangle -7500403 true true 90 105 105 195
Rectangle -7500403 true true 105 195 195 210
Polygon -7500403 true true 210 105 225 105 225 75 195 75 195 90 210 90
Polygon -7500403 true true 105 90 105 75 75 75 75 105 90 105 90 90
Polygon -7500403 true true 90 195 75 195 75 225 105 225 105 210 90 210

bullet
true
5


+ 2
- 2
player.nls Dosyayı Görüntüle

@@ -14,10 +14,10 @@ globals [
;; Procedures
;; ==========

to spawn-player
to spawn-player [tank-xcor tank-ycor tank-heading]
create-tanks 1 [
set player tank who
set-tank-vars 0 true
set-tank-vars true 0 tank-xcor tank-ycor tank-heading
]
end



+ 15
- 9
tank.nls Dosyayı Görüntüle

@@ -1,6 +1,11 @@
;; lobo: Logo Bolo
;; (c) Ben Kurtovic, 2011

globals [
tank-max-ammo
tank-max-armor
]

breed [tanks tank]

tanks-own [
@@ -22,30 +27,31 @@ tanks-own [
;; Procedures
;; ==========

to spawn-tank [tank-team]
to spawn-tank [tank-team tank-xcor tank-ycor tank-heading]
create-tanks 1 [
set-tank-vars tank-team false
set-tank-vars false tank-team tank-xcor tank-ycor tank-heading
]
end

to set-tank-vars [tank-team player-tank?]
to set-tank-vars [player? tteam txcor tycor theading]
set acceleration 0.03
set ammunition 24
set armor 8
set ammunition tank-max-ammo
set armor tank-max-armor
set fire-cool-down 0
set friction 0.0075
set is-accelerating? false
set is-player? player-tank?
set is-player? player?
set max-fire-rate 7
set max-speed 0.25
set max-turn 24
set speed 0
set team tank-team
set team tteam

set color get-tank-color
set heading 0
set heading theading
set shape "tank"
set size 1.5
setxy txcor tycor
end

to do-tank-logic
@@ -100,7 +106,7 @@ to fire
]
end

to shot-at
to tank-shot-at
debug "SHOT" (word who " by " ([shooter] of myself))
set armor armor - 1
ifelse armor = 0 [


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