Ben Kurtovic
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24d64d11f8
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AI logic, four minutes before this is due. Woo!
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13 years ago |
Ben Kurtovic
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da936bed5a
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Mostly finished tutorial, etc; logic for end-game scenarios.
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13 years ago |
Ben Kurtovic
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d4cc0606d4
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Map loading; lobo-default-map.png; documentation
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13 years ago |
Ben Kurtovic
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ea0704a358
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Clean up player logic such that the player respawns with throwing exceptions
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13 years ago |
Ben Kurtovic
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01cc12045b
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Update copyright for 2012, and some cleanup.
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13 years ago |
Ben Kurtovic
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c9adb16142
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Cleaned up user interface a lot.
Added support for placing pillboxes.
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13 years ago |
Ben Kurtovic
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88f66e551e
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Pillboxes!
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13 years ago |
Ben Kurtovic
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42269dc718
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Slightly nicer debug output
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13 years ago |
Ben Kurtovic
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83998d432f
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Bases!
Also cleaned up the agent spawn procedures a bit.
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13 years ago |
Ben Kurtovic
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40ccab732f
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Fun with explosions!
Also reorganized code a bit.
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13 years ago |
Ben Kurtovic
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06a1b0eccc
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Player has a "target" instead of simply moving towards the mouse.
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13 years ago |
Ben Kurtovic
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19a1694264
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A bit of cleanup, nothing substantial just yet.
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13 years ago |
Ben Kurtovic
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7205c7b7aa
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Sounds and tank fire rate
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13 years ago |
Ben Kurtovic
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731930ffb6
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Bullets can hit tanks; crosshairs; ammunition and armor
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13 years ago |
Ben Kurtovic
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232af5e949
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Playing around with acceleration a bit more, and sprites for tanks and bullets
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13 years ago |
Ben Kurtovic
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68e579bf95
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Splitting code up into .nls files
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13 years ago |