16 Commits (f93c4f10f5eb97aff34e6c2aa5cfb7f5803700d3)

Author SHA1 Message Date
  Ben Kurtovic 24d64d11f8 AI logic, four minutes before this is due. Woo! 13 years ago
  Ben Kurtovic da936bed5a Mostly finished tutorial, etc; logic for end-game scenarios. 13 years ago
  Ben Kurtovic d4cc0606d4 Map loading; lobo-default-map.png; documentation 13 years ago
  Ben Kurtovic ea0704a358 Clean up player logic such that the player respawns with throwing exceptions 13 years ago
  Ben Kurtovic 01cc12045b Update copyright for 2012, and some cleanup. 13 years ago
  Ben Kurtovic c9adb16142 Cleaned up user interface a lot. 13 years ago
  Ben Kurtovic 88f66e551e Pillboxes! 13 years ago
  Ben Kurtovic 42269dc718 Slightly nicer debug output 13 years ago
  Ben Kurtovic 83998d432f Bases! 13 years ago
  Ben Kurtovic 40ccab732f Fun with explosions! 13 years ago
  Ben Kurtovic 06a1b0eccc Player has a "target" instead of simply moving towards the mouse. 13 years ago
  Ben Kurtovic 19a1694264 A bit of cleanup, nothing substantial just yet. 13 years ago
  Ben Kurtovic 7205c7b7aa Sounds and tank fire rate 13 years ago
  Ben Kurtovic 731930ffb6 Bullets can hit tanks; crosshairs; ammunition and armor 13 years ago
  Ben Kurtovic 232af5e949 Playing around with acceleration a bit more, and sprites for tanks and bullets 13 years ago
  Ben Kurtovic 68e579bf95 Splitting code up into .nls files 13 years ago