;; lobo: Logo Bolo ;; (c) Ben Kurtovic, 2011 ;; ;; Logo Bolo is a re-envisioning of the classic tank game by Stuart Cheshire in NetLogo. ;; __includes [ "base.nls" "bullet.nls" "explosion.nls" "pillbox.nls" "player.nls" "tank.nls" ] extensions [ sound table ] globals [ last-tick-time max-fps mouse-was-down? sounds ] ;; =========================== ;; Button-initiated procedures ;; =========================== to setup clear-all no-display setup-defaults make-sounds-table make-explosions-table load-map spawn-player 0 0 0 spawn-tank 0 -6 0 90 spawn-tank 1 6 0 270 spawn-base 0 -7 spawn-pillbox 6 6 render set last-tick-time timer end to go ask player [ do-player-logic ] ask tanks [ do-tank-logic ] ask pillboxes [ do-pill-logic ] ask bases [ do-base-logic ] ask bullets [ do-bullet-logic ] ask explosions [ keep-exploding ] show-crosshairs show-hud render keep-time end to player-fire ask player [ fire ] end to player-cancel-order ask player [ cancel-order ] end ;; ================ ;; Other procedures ;; ================ to debug [agent action msg] ; Comment this and remove the output box ; to turn off debugging info: print (word (round timer) ": " agent ": " action " (" msg ")") end to setup-defaults set-patch-size 20 resize-world -17 17 -12 12 set max-fps 30 set mouse-was-down? false set player-deaths 0 set player-has-target? false set player-kills 0 set player-target-xcor 0 set player-target-ycor 0 end to make-sounds-table set sounds table:make table:put sounds "fire" "Hand Clap" table:put sounds "kill" "Electric Snare" table:put sounds "noammo" "Cowbell" table:put sounds "pickup" "Hi Bongo" table:put sounds "shot" "Acoustic Snare" table:put sounds "place" "Vibraslap" table:put sounds "nopill" "Cowbell" end to load-map ask patches [ set pcolor (random 3) - 5 + green ] end to show-crosshairs clear-drawing if mouse-inside? [ ask patch mouse-xcor mouse-ycor [ draw-border white 1 ] ] if player-has-target? [ ask patch player-target-xcor player-target-ycor [ draw-border white 2 ] ] end to draw-border [b-color b-thickness] sprout 1 [ set color b-color set pen-size b-thickness set heading 0 fd 0.5 pd rt 90 fd 0.5 repeat 3 [ rt 90 fd 1 ] rt 90 fd 0.5 die ] end to show-hud ask patch (max-pxcor - 1) (max-pycor - 1) [ set plabel (word "Armor: " [armor] of player) ] ask patch (max-pxcor - 1) (max-pycor - 2) [ set plabel (word "Ammo: " [ammunition] of player) ] ask patch (max-pxcor - 1) (max-pycor - 3) [ set plabel (word "Pillboxes: " [number-of-pills] of player) ] ask patch (max-pxcor - 1) (min-pycor + 2) [ set plabel (word "Deaths: " player-deaths) ] ask patch (max-pxcor - 1) (min-pycor + 1) [ set plabel (word "Kills: " player-kills) ] end to render display no-display end to keep-time let time-since-last-tick timer - last-tick-time let wait-time (1 / max-fps) - time-since-last-tick wait wait-time tick set last-tick-time timer end to play-sound [name] if enable-sound? [ let dist distancexy ([xcor] of player) ([ycor] of player) let volume 127 - (dist * 8) if volume > 0 [ sound:play-drum (table:get sounds name) volume ] ] end @#$#@#$#@ GRAPHICS-WINDOW 254 10 964 541 17 12 20.0 1 12 1 1 1 0 0 0 1 -17 17 -12 12 0 0 1 frames BUTTON 19 143 114 176 New Game setup NIL 1 T OBSERVER NIL R NIL NIL BUTTON 129 143 223 176 Play Game go T 1 T OBSERVER NIL G NIL NIL BUTTON 21 208 224 255 Fire! player-fire NIL 1 T OBSERVER NIL F NIL NIL SWITCH 50 97 186 130 enable-sound? enable-sound? 0 1 -1000 BUTTON 22 308 225 341 Cancel Order player-cancel-order NIL 1 T OBSERVER NIL C NIL NIL TEXTBOX 16 14 303 53 LoBo: Logo Bolo 28 0.0 1 TEXTBOX 41 53 304 87 a game by Ben Kurtovic 14 0.0 1 TEXTBOX 19 75 241 93 --------------------------------- 11 0.0 1 TEXTBOX 21 185 262 213 --------------------------------- 11 0.0 1 BUTTON 22 265 225 298 Place Pill player-place-pill NIL 1 T OBSERVER NIL P NIL NIL @#$#@#$#@ WHAT IS IT? ----------- This section could give a general understanding of what the model is trying to show or explain. HOW IT WORKS ------------ This section could explain what rules the agents use to create the overall behavior of the model. HOW TO USE IT ------------- This section could explain how to use the model, including a description of each of the items in the interface tab. THINGS TO NOTICE ---------------- This section could give some ideas of things for the user to notice while running the model. THINGS TO TRY ------------- This section could give some ideas of things for the user to try to do (move sliders, switches, etc.) with the model. EXTENDING THE MODEL ------------------- This section could give some ideas of things to add or change in the procedures tab to make the model more complicated, detailed, accurate, etc. NETLOGO FEATURES ---------------- This section could point out any especially interesting or unusual features of NetLogo that the model makes use of, particularly in the Procedures tab. It might also point out places where workarounds were needed because of missing features. RELATED MODELS -------------- This section could give the names of models in the NetLogo Models Library or elsewhere which are of related interest. CREDITS AND REFERENCES ---------------------- This section could contain a reference to the model's URL on the web if it has one, as well as any other necessary credits or references. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 base false 0 Rectangle -1184463 true false 60 240 120 255 Rectangle -1184463 true false 120 225 180 240 Rectangle -1184463 true false 180 240 240 255 Polygon -1184463 true false 45 240 30 240 30 270 60 270 60 255 45 255 Polygon -7500403 true true 195 210 195 225 225 225 225 195 210 195 210 210 Polygon -1184463 true false 60 45 60 30 30 30 30 60 45 60 45 45 Polygon -1184463 true false 240 255 240 270 270 270 270 240 255 240 255 255 Rectangle -1184463 true false 45 60 60 120 Rectangle -1184463 true false 180 45 240 60 Rectangle -1184463 true false 240 180 255 240 Rectangle -1184463 true false 60 120 75 180 Rectangle -1184463 true false 120 60 180 75 Rectangle -1184463 true false 225 120 240 180 Rectangle -1184463 true false 45 180 60 240 Rectangle -1184463 true false 60 45 120 60 Rectangle -1184463 true false 240 60 255 120 Rectangle -1184463 true false 135 135 165 165 Rectangle -1184463 true false 165 120 180 135 Rectangle -1184463 true false 120 120 135 135 Rectangle -1184463 true false 120 165 135 180 Rectangle -1184463 true false 165 165 180 180 Rectangle -7500403 true true 195 105 210 195 Polygon -1184463 true false 255 60 270 60 270 30 240 30 240 45 255 45 Rectangle -7500403 true true 105 90 195 105 Rectangle -7500403 true true 90 105 105 195 Rectangle -7500403 true true 105 195 195 210 Polygon -7500403 true true 210 105 225 105 225 75 195 75 195 90 210 90 Polygon -7500403 true true 105 90 105 75 75 75 75 105 90 105 90 90 Polygon -7500403 true true 90 195 75 195 75 225 105 225 105 210 90 210 bullet true 5 Rectangle -16777216 true false 135 30 165 90 Rectangle -1 true false 135 90 165 150 Rectangle -1 true false 135 150 165 210 Polygon -16777216 true false 135 30 150 0 165 30 135 30 Rectangle -2674135 true false 135 210 165 270 Rectangle -16777216 true false 120 270 180 300 Polygon -7500403 true false 195 210 165 150 165 210 195 210 Rectangle -7500403 true false 165 210 195 268 Rectangle -7500403 true false 105 210 135 268 Polygon -7500403 true false 105 210 135 150 135 210 105 210 explosion-large false 0 Circle -6459832 true false 2 2 297 Circle -2674135 true false 30 30 240 Circle -955883 true false 60 60 180 Circle -1184463 true false 90 90 120 explosion-med false 0 Circle -2674135 true false 0 0 300 Circle -955883 true false 45 45 210 Circle -1184463 true false 90 90 120 explosion-small false 0 Circle -2674135 true false 2 2 295 Circle -955883 true false 75 75 148 pillbox-alive false 1 Polygon -2674135 true true 270 240 270 270 240 270 180 210 210 180 270 240 Rectangle -2674135 true true 225 135 300 165 Rectangle -2674135 true true 135 0 165 75 Rectangle -2674135 true true 0 135 75 165 Rectangle -2674135 true true 135 225 165 300 Polygon -2674135 true true 240 30 270 30 270 60 210 120 180 90 240 30 Polygon -2674135 true true 30 60 30 30 60 30 120 90 90 120 30 60 Polygon -2674135 true true 60 270 30 270 30 240 90 180 120 210 60 270 Circle -7500403 true false 45 45 210 pillbox-dead false 1 Polygon -7500403 true false 240 30 270 30 270 60 240 90 210 60 240 30 Rectangle -7500403 true false 135 0 165 45 Rectangle -7500403 true false 0 135 45 165 Rectangle -7500403 true false 135 255 165 300 Rectangle -7500403 true false 255 135 300 165 Polygon -7500403 true false 30 60 30 30 60 30 90 60 60 90 30 60 Polygon -7500403 true false 60 270 30 270 30 240 60 210 90 240 60 270 Polygon -7500403 true false 270 240 270 270 240 270 210 240 240 210 270 240 Polygon -2674135 true true 195 165 210 180 210 210 180 210 165 195 Polygon -2674135 true true 165 105 180 90 210 90 210 120 195 135 Polygon -2674135 true true 105 135 90 120 90 90 120 90 135 105 Polygon -2674135 true true 135 195 120 210 90 210 90 180 105 165 tank true 1 Rectangle -7500403 true false 78 85 116 103 Polygon -7500403 true false 105 270 210 271 210 105 180 105 180 135 120 135 120 105 90 105 89 270 Polygon -2674135 true true 120 105 90 105 90 180 120 180 120 195 180 195 180 180 210 180 210 105 180 105 165 105 165 135 135 135 135 105 120 105 Polygon -1 true false 135 15 135 150 165 150 165 15 Polygon -1 true false 67 105 67 255 97 255 97 105 Polygon -1 true false 202 105 202 255 232 255 232 105 Rectangle -7500403 true false 184 85 222 103 @#$#@#$#@ NetLogo 4.1.3 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 1.0 0.0 0.0 1 1.0 0.0 0.2 0 1.0 0.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@