A simple Game of Life implementation in Java
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

Goldfish.java 2.1 KiB

pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566
  1. package edu.stuy.goldfish;
  2. import edu.stuy.goldfish.rules.*;
  3. public class Goldfish {
  4. private static final String[] RULES = {"Conway", "Conway4", "Life Without Death", "Brian's Brain"};
  5. private Grid _grid;
  6. private Render _render;
  7. public Goldfish() {
  8. int width = 128;
  9. int height = 128;
  10. _grid = new Grid(width, height);
  11. _render = new Render(width, height, _grid, RULES);
  12. }
  13. public void run() {
  14. setup();
  15. while (true) {
  16. if (!_render.paused) {
  17. String rule = _render.rule;
  18. if (rule.equals("Conway"))
  19. _grid = Conway.run(_grid);
  20. else if (rule.equals("Conway4"))
  21. _grid = Conway4.run(_grid);
  22. else if (rule.equals("Life Without Death"))
  23. _grid = LifeWithoutDeath.run(_grid);
  24. else if (rule.equals("Brian's Brain"))
  25. _grid = BriansBrain.run(_grid);
  26. }
  27. _render.setGrid(_grid);
  28. _render.run();
  29. _render.sleep();
  30. }
  31. }
  32. public static int getMaxStates(String rule) {
  33. if (rule.equals("Conway"))
  34. return Conway.states;
  35. else if (rule.equals("Conway4"))
  36. return Conway4.states;
  37. else if (rule.equals("Life Without Death"))
  38. return LifeWithoutDeath.states;
  39. else if (rule.equals("Brian's Brain"))
  40. return BriansBrain.states;
  41. return 2;
  42. }
  43. private void setup() {
  44. for (int i = 0; i < _grid.getWidth(); i += 16) {
  45. for (int j = 0; j < _grid.getHeight(); j += 16) {
  46. _grid.getPatch(i + 1, j + 0).setState(1);
  47. _grid.getPatch(i + 2, j + 1).setState(1);
  48. _grid.getPatch(i + 2, j + 2).setState(1);
  49. _grid.getPatch(i + 1, j + 2).setState(1);
  50. _grid.getPatch(i + 0, j + 2).setState(1);
  51. }
  52. }
  53. }
  54. public static void main(String[] args) {
  55. Goldfish g = new Goldfish();
  56. g.run();
  57. }
  58. }