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@@ -7,20 +7,14 @@ public class Conway extends RuleSet { |
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public static int states = 2; |
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public static int states = 2; |
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public static Grid run (Grid g) { |
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public static Grid run (Grid g) { |
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//Thread[] threads = new Thread[g.getWidth()]; |
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Grid newGrid = new Grid(g.getWidth(), g.getHeight()); |
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Grid newGrid = new Grid(g.getWidth(), g.getHeight()); |
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for (int i = 0; i < g.getWidth(); i++) { |
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for (int i = 0; i < g.getWidth(); i++) { |
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//Conway.rowThread rt = new Conway.rowThread(g, newGrid, i); |
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//Thread t = new Thread(rt); |
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//rt.setThread(t); |
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//threads[i] = t; |
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//t.run(); |
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for (int j = 0; j < g.getHeight(); j++) { |
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for (int j = 0; j < g.getHeight(); j++) { |
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Patch[] neighbors = g.getPatch(i, j).get8Neighbors(); |
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Patch[] neighbors = g.getPatch(i, j).get8Neighbors(); |
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int numAlive = 0; |
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int numAlive = 0; |
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for (Patch neighbor : neighbors) |
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for (Patch neighbor : neighbors) |
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if (neighbor.getState() == 1) numAlive++; |
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if (neighbor.getState() == 1) numAlive++; |
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Patch p = g.getPatch(i,j).clone(newGrid); |
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Patch p = g.getPatch(i, j).clone(newGrid); |
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if (numAlive < 2) { |
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if (numAlive < 2) { |
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p.setState(0); //Dies by underpopulation |
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p.setState(0); //Dies by underpopulation |
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} |
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} |
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@@ -28,58 +22,10 @@ public class Conway extends RuleSet { |
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p.setState(0); //Dies by overpopulation |
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p.setState(0); //Dies by overpopulation |
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} |
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} |
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if (numAlive == 3) |
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if (numAlive == 3) |
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p.setState(1); //Born with 3 neighbors. |
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newGrid.setPatch(i,j,p); |
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p.setState(1); //Born with 3 neighbors |
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newGrid.setPatch(i, j, p); |
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} |
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} |
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} |
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} |
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//boolean running = true; |
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//while (running) { |
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//running = false; |
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//for (Thread t : threads) { |
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//if (t.isAlive()) running = true; |
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//} |
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//} |
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return newGrid; |
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return newGrid; |
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} |
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} |
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//public static class rowThread implements Runnable { |
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//private Grid _original, _newGrid; |
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//private int _rowNum; |
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//private Thread _thread; |
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//public rowThread (Grid orig, Grid newGrid, int rowNum) { |
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//_original = orig; |
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//_newGrid = newGrid; |
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//_rowNum = rowNum; |
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//} |
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//public void setThread (Thread t) { |
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//_thread = t; |
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//} |
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//public void run () { |
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//for (int j = 0; j < _original.getHeight(); j++) { |
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//Patch[] neighbors = _original.getPatch(_rowNum, j).get8Neighbors(); |
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//int numAlive = 0; |
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//for (Patch p : neighbors) |
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//if (p.getState() == 1) numAlive++; |
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//Patch p = _original.getPatch(_rowNum,j).clone(_newGrid); |
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//if (numAlive < 2) { |
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//p.setState(0); //Dies by underpopulation |
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//} |
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//if (numAlive > 3) { |
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//p.setState(0); //Dies by overpopulation |
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//} |
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//if (numAlive == 3) |
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//p.setState(1); //Born with 3 neighbors. |
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//_newGrid.setPatch(_rowNum,j,p); |
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//} |
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//try { |
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//_thread.join(); |
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//} catch (Exception e) { |
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//e.printStackTrace(); |
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//} |
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//} |
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//} |
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} |
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} |